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General Bashtar(Ingram, Part 6(Elite) Ingram, Part 6)

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General Bashtar



Abilities

General Bashtar (Low)
Magitek Cannon Deal magic non-elemental damage to one target.
Triple Magitek Cannon Deal three magic non-elemental attacks to random targets.
Machine Gun Deal ranged physical damage to one target.
Kick Deal physical damage to one target proportional to its max HP, ignoring Mirror Image.

General Bashtar (High)
Magitek Cannon Deal magic non-elemental damage to one target.
Triple Magitek Cannon Deal three magic non-elemental attacks to random targets.
Missile Launcher Deal ranged physical damage to all targets.
Lunge Deal physical damage to one target proportional to its max HP, ignoring Mirror Image.

Elements

General Bashtar (Low)
Fire
Ice
Lightning
-
-
Slight Weakness

Earth
Wind
Water
NULL
Slight Weakness
-

Holy
Dark
Poison
-
-
-

General Bashtar (High)
Fire
Ice
Lightning
-
-
Slight Weakness

Earth
Wind
Water
NULL
Slight Weakness
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

General Bashtar (Low)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
General Bashtar (High)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions

Break Resistance

General Bashtar (Low)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

General Bashtar (High)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

General Bashtar switches between flying low and flying high every few turns, kupo! While the enemy is flying low, a barrier negates all magic attacks, and while flying high, it's out of reach of melee, so bring heroes that can cope with both situations. Whether flying high or low, the enemy uses Triple Magitek Cannon to deal magic non-elemental damage to three random targets, so shore up your defenses with abilities like Shellga, kupo! While flying low, the enemy also uses the single-target ranged physical attack Machine Gun, and while flying high, it uses the group ranged physical attack Missile Launcher, so use abilities like Protectga to help curb the damage! The enemy uses Kick while flying low, and Body Slam while flying high, each dealing physical damage to one target proportional to its max HP, ignoring Mirror Image, so you'll want to have plenty of healing abilities on hand, kupo. The enemy wields powerful physical and magic attacks, so although it resists break debuffs, it pays to use abilities like Exhausting Polka and Heathen Frolic Sarabande to weaken it and help weather the damage, kupo! The enemy has a Slight Weakness to lightning and wind, kupo, so strike with abilities like Thundaja and Aerial Dive! The enemy is Immune to earth damage, though, so be careful, kupo!
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