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Flyvern(Glacial Plain(Classic) Glacial Plain - Revisited)

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Flyvern



Abilities

Flyvern (Normal)
Shocking Breath Deal magic lightning damage to all targets, ignoring their Resistance.
Lunge Deal physical damage to two adjacent targets.
Landing Strike Deal physical damage to one target.
Ball of Flame Deal magic fire damage to all targets, ignoring their Resistance.

Flyvern (Weak)
Shocking Breath Deal magic lightning damage to all targets, ignoring their Resistance.
Lunge Deal physical damage to two adjacent targets.
Landing Strike Deal physical damage to one target.
Ball of Flame Deal magic fire damage to all targets, ignoring their Resistance.

Flyvern (Very Weak)
Shocking Breath Deal magic lightning damage to all targets, ignoring their Resistance.
Lunge Deal physical damage to two adjacent targets.
Landing Strike Deal physical damage to one target.
Ball of Flame Deal magic fire damage to all targets, ignoring their Resistance.

Elements

Flyvern (Normal)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
-
-
-

Flyvern (Weak)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
-
-
-

Flyvern (Very Weak)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
-
-
-

Debuff Immunities

Flyvern (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Flyvern (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Flyvern (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap

Break Resistance

Flyvern (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Flyvern (Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Flyvern (Very Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

The Flyvern uses the group magic lightning attack Shocking Breath that ignores Resistance, and the physical attack Lunge that strikes two adjacent heroes, so use abilities like Protect to shore up your defenses, kupo! It pays to use abilities like Magic Break and Power Break to weaken it, too! Just be aware that it resists fire, ice, lightning, earth, wind, and water, kupo!
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