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Behemoth(Cloister of Inspiration, Part 2(Elite) Cloister of Inspiration (2nd Level))

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Behemoth



Abilities

Behemoth (Normal)
Claw Strike Deal two physical attacks to random targets.
Tail Spin Deal physical damage to all targets.
Tail Whomp Deal two physical attacks to two adjacent targets, chosen randomly.
Heave Deal physical damage to one target.
Rush Deal physical damage to one target.
Wild Rush Deal three physical attacks to random targets.

Behemoth (Weak)
Claw Strike Deal two physical attacks to random targets.
Tail Spin Deal physical damage to all targets.
Tail Whomp Deal two physical attacks to two adjacent targets, chosen randomly.
Heave Deal physical damage to one target.
Rush Deal physical damage to one target.
Wild Rush Deal three physical attacks to random targets.

Behemoth (Very Weak)
Claw Strike Deal two physical attacks to random targets.
Tail Spin Deal physical damage to all targets.
Tail Whomp Deal two physical attacks to two adjacent targets, chosen randomly.
Heave Deal physical damage to one target.
Rush Deal physical damage to one target.
Wild Rush Deal three physical attacks to random targets.

Elements

Behemoth (Normal)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
-
-
-

Behemoth (Weak)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
-
-
-

Behemoth (Very Weak)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
-
-
-

Debuff Immunities

Behemoth (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Behemoth (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Behemoth (Very Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Behemoth (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Behemoth (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Behemoth (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

The Behemoth uses abilities like Tail Spin, which deals physical damage to the entire party, Tail Whomp, which deals two physical attacks to two adjacent targets, chosen randomly, and Wild Rush, which deals three physical attacks to random targets. Use Protectga to shore up your defenses, or weaken the enemy with Power Break, kupo!
This foe isn't Vulnerable to any element, so although it's resistant to break debuffs, it pays to use abilities like Armor Breakdown and Mental Breakdown to weaken it, kupo. The enemy has no resistance to Slow, either, so use abilities like Slowga to outpace it, kupo!
Just remember that the Behemoth resists fire, ice, lightning, earth, wind, and water attacks.
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