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Scarmiglione & Revenants(Subterrane, Part 4(Classic) Mount Ordeals, Part 1)

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Scarmiglione & Revenants



Abilities

Scarmiglione (Normal)
Attack Deal physical damage to one target.
Summon Summon a Revenant.
Thundaga(Counter) Deal magic lightning damage to one target.

Scarmiglione (Alone)
Thundaga Deal magic lightning damage to one target.
Thundaga(Counter) Deal magic lightning damage to one target.

Revenant
Attack Deal physical damage to one target.
Attack Deal physical damage to one target.
Attack Deal physical damage to one target.
Attack Deal physical damage to one target.

Elements

Scarmiglione (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Scarmiglione (Alone)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Revenant
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
-
-

Debuff Immunities

Scarmiglione (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Scarmiglione (Alone)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Revenant
Poison Paralyze Sleep Doom
Instant KO

Break Resistance

Scarmiglione (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Scarmiglione (Alone)
Attack -
Defense -
Magic -
Resistance -
Mind -

Revenant
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

Scarmiglione summons four Revenants at the start of battle, kupo!
While the Revenants are present, Scarmiglione doesn't attack.
Just keep in mind that Scarmiglione will counter attacks with Thundaga, kupo!
Once all Revenants are defeated, Scarmiglione starts using Thundaga to deal magic lightning damage to one hero.
Revenants only use physical attacks, kupo!
Revenants are Vulnerable to fire and holy, so abilities like Firaga and Diara work well!
Scarmiglione isn't Vulnerable to any element, so weaken it with abilities like Armor Break and Mental Break, kupo!
Defeat all enemies to win the battle!
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