[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Ahriman & Spirits(Baron Castle, Part 2(Classic) Baron Castle - Passage, Part 4)

Last updated :

Ahriman & Spirits



Abilities

Ahriman (Normal)
Attack Deal physical damage to one target.
Berserk Moderate chance to Berserk one target. (White Magic)
Haste Grant Haste to one ally.
Drain Deal magic dark damage to one target, healing the user for a portion of the damage dealt.
Doom Doom one target.
Confuse Moderate chance to Confuse one target. (Black Magic)

Ahriman (Weak)
Attack Deal physical damage to one target.
Berserk Moderate chance to Berserk one target. (White Magic)
Haste Grant Haste to one ally.
Drain Deal magic dark damage to one target, healing the user for a portion of the damage dealt.
Doom Doom one target.
Confuse Moderate chance to Confuse one target. (Black Magic)

Ahriman (Very Weak)
Attack Deal physical damage to one target.
Berserk Moderate chance to Berserk one target. (White Magic)
Haste Grant Haste to one ally.
Drain Deal magic dark damage to one target, healing the user for a portion of the damage dealt.
Doom Doom one target.
Confuse Moderate chance to Confuse one target. (Black Magic)

Spirit A
Attack Deal physical damage to one target.
Fire Deal magic fire damage to one target.

Spirit B
Attack Deal physical damage to one target.
Fire Deal magic fire damage to one target.

Spirit C
Attack Deal physical damage to one target.
Fire Deal magic fire damage to one target.

Elements

Ahriman (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Ahriman (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Ahriman (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Spirit A
Fire
Ice
Lightning
ABSORB
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
-
-

Spirit B
Fire
Ice
Lightning
ABSORB
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
-
-

Spirit C
Fire
Ice
Lightning
ABSORB
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
-
-

Debuff Immunities

Ahriman (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Ahriman (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Ahriman (Very Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Spirit A
Poison Paralyze Blind Sleep
Petrify Doom Instant KO Sap
Spirit B
Poison Paralyze Blind Sleep
Petrify Doom Instant KO Sap
Spirit C
Poison Paralyze Blind Sleep
Petrify Doom Instant KO Sap

Break Resistance

Ahriman (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Ahriman (Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Ahriman (Very Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Spirit A
Attack -
Defense -
Magic -
Resistance -
Mind -

Spirit B
Attack -
Defense -
Magic -
Resistance -
Mind -

Spirit C
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

In this battle, you have to take on Ahriman and three Spirits at the same time, kupo! Ahriman speeds up the Spirits with Haste, and uses debuff attacks to inflict Confuse and Berserk on your heroes, so bring along abilities like Dispel and Esuna to cover both scenarios, kupo! It also likes to use the single-target debuff Doom, so watch out!
Ahriman pummels your heroes with physical attacks, and the Spirits have magic attacks, kupo, so try to reduce their damage with abilities like Power Break and Magic Break!
The Spirits are Vulnerable to holy damage, but Absorb fire damage, so make sure to use the former and not the latter! None of the foes you face here have resistance to Slow, so use abilities like that to turn the tide in your favor, kupo!
Comments on this page(0)
Newest
Highest rated
Post a comment...
Show more comments
Popular pages
Commented pages
Recently updated pages