[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Sin(Airship, Part 4(Classic) Deck)

Last updated :

Sin



Abilities

Sin
Stone Gaze Petrify one target.
Attack Deal physical damage to one target.
Giga-Graviton Instantly KO all targets.
Confuse Gaze Deal very heavy magic non-elemental damage to one target, with a small chance to Confuse it.
Gaze Deal moderate non-elemental magic damage to all targets.

Elements

Sin
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Sin
Poison Silence Paralyze Confuse
Haste Slow Stop Blind
Sleep Petrify Doom Instant KO
Berserk Sap

Break Resistance

Sin
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

Melee attacks won't be able to reach Sin's Head until its HP drops low enough, so you'll have to start off with ranged and magic attacks, kupo! After a certain number of turns pass, Sin unleashes Giga-Graviton, which can KO your entire party, kupo, so use abilities like Haste to defeat it before that happens! Armor Break and Mental Break can weaken it too. In addition to the group magic non-elemental attack Gaze, Sin also has Confuse Gaze and Stone Gaze, which can Confuse and Petrify single heroes, so bring abilities like Esuna for some relief.
Comments on this page(0)
Newest
Highest rated
Post a comment...
Show more comments
Popular pages
Recently updated pages