Abilities
Seymour (Normal)
Fira | Deal moderate fire damage to one target. |
Blizzara | Deal moderate ice damage to one target. |
Thundara | Deal moderate lightning damage to one target. |
Watera | Deal moderate water damage to one target. |
Shell | Grant Shell to one target. |
Guado Guardian
Attack | Deal physical damage to one target. |
Blizzard | Deal ice damage to one target. |
Protect | Grant Protect to one target. |
Shremedy | Confuse one target. |
Remedy | Remove debuffs from one target. |
Hi-Potion(Counter) | Restore a moderate amount of HP to the target. |
Anima
Attack | Deal physical damage to one target. |
Pain | Deal heavy non-elemental damage to one target. |
Oblivion | Deal very heavy physical damage to all targets. |
Seymour (Doublecasting)
Firaga | Deal heavy fire damage to one target. |
Blizzaga | Deal heavy ice damage to one target. |
Thundaga | Deal heavy lightning damage to one target. |
Waterga | Deal heavy water damage to one target. |
Chain Fira | Deal moderate fire damage to one target twice in a row. |
Chain Thundara | Deal moderate lightning damage to one target twice in a row. |
Chain Watera | Deal moderate water damage to one target twice in a row. |
Chain Blizzara | Deal moderate ice damage to one target twice in a row. |
Elements
Seymour (Normal)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Guado Guardian
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Anima
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Seymour (Doublecasting)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Seymour (Normal)
Silence | Paralyze | Confuse | Stop |
Blind | Sleep | Petrify | Doom |
Instant KO | Berserk | Sap |
Guado Guardian
Paralyze | Confuse | Stop | Sleep |
Doom | Berserk | Sap |
Anima
Paralyze | Confuse | Stop | Sleep |
Doom | Berserk | Sap |
Seymour (Doublecasting)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Break Resistance
Seymour (Normal)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Guado Guardian
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Anima
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Seymour (Doublecasting)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Dr. Mog's Advice
You won't be able to attack Seymour until you defeat the Guado Guardians, kupo! Once Seymour's HP drops low enough, he'll summon Anima. Anima's Defense is lower while it's gathering power, so time your attacks to hit then! Power Break and Magic Break also come recommended against Anima! After you defeat Anima, Seymour will use Chain versions of his spells, so have Shell and Reflect ready, kupo!