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Seymour(Macalania Temple(Classic) Macalania Temple - Antechamber)

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Seymour



Abilities

Seymour (Normal)
Fira Deal moderate fire damage to one target.
Blizzara Deal moderate ice damage to one target.
Thundara Deal moderate lightning damage to one target.
Watera Deal moderate water damage to one target.
Shell Grant Shell to one target.

Guado Guardian
Attack Deal physical damage to one target.
Blizzard Deal ice damage to one target.
Protect Grant Protect to one target.
Shremedy Confuse one target.
Remedy Remove debuffs from one target.
Hi-Potion(Counter) Restore a moderate amount of HP to the target.

Anima
Attack Deal physical damage to one target.
Pain Deal heavy non-elemental damage to one target.
Oblivion Deal very heavy physical damage to all targets.

Seymour (Doublecasting)
Firaga Deal heavy fire damage to one target.
Blizzaga Deal heavy ice damage to one target.
Thundaga Deal heavy lightning damage to one target.
Waterga Deal heavy water damage to one target.
Chain Fira Deal moderate fire damage to one target twice in a row.
Chain Thundara Deal moderate lightning damage to one target twice in a row.
Chain Watera Deal moderate water damage to one target twice in a row.
Chain Blizzara Deal moderate ice damage to one target twice in a row.

Elements

Seymour (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Guado Guardian
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Anima
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Seymour (Doublecasting)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Seymour (Normal)
Silence Paralyze Confuse Stop
Blind Sleep Petrify Doom
Instant KO Berserk Sap
Guado Guardian
Paralyze Confuse Stop Sleep
Doom Berserk Sap
Anima
Paralyze Confuse Stop Sleep
Doom Berserk Sap
Seymour (Doublecasting)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap

Break Resistance

Seymour (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Guado Guardian
Attack -
Defense -
Magic -
Resistance -
Mind -

Anima
Attack -
Defense -
Magic -
Resistance -
Mind -

Seymour (Doublecasting)
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

You won't be able to attack Seymour until you defeat the Guado Guardians, kupo! Once Seymour's HP drops low enough, he'll summon Anima. Anima's Defense is lower while it's gathering power, so time your attacks to hit then! Power Break and Magic Break also come recommended against Anima! After you defeat Anima, Seymour will use Chain versions of his spells, so have Shell and Reflect ready, kupo!
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