[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Seymour Omnis(Within Sin(Classic) Garden of Pain)

Last updated :

Seymour Omnis



Abilities

Seymour Omnis (Normal, Weakness: Ice)
Dispel Remove buffs from all targets. (White Magic)
Ultima Deal heavy magic non-elemental damage to all targets.
Chain Firaga Deal moderate magic fire damage to four random targets.

Seymour Omnis (Normal, Weakness: Fire)
Dispel Remove buffs from all targets. (White Magic)
Ultima Deal heavy magic non-elemental damage to all targets.
Chain Blizzaga Deal moderate magic ice damage to four random targets.

Seymour Omnis (Normal, Weakness: Lightning)
Dispel Remove buffs from all targets. (White Magic)
Ultima Deal heavy magic non-elemental damage to all targets.
Chain Waterga Deal moderate magic water damage to four random targets.

Seymour Omnis (Normal, Weakness: Water)
Dispel Remove buffs from all targets. (White Magic)
Ultima Deal heavy magic non-elemental damage to all targets.
Chain Thundaga Deal moderate magic lightning damage to four random targets.

Seymour Omnis (Weak, Weakness: Ice)
Dispel Remove buffs from all targets. (White Magic)
Ultima Deal heavy magic non-elemental damage to all targets.
Chain Firaga Deal moderate magic fire damage to four random targets.

Seymour Omnis (Weak, Weakness: Fire)
Dispel Remove buffs from all targets. (White Magic)
Ultima Deal heavy magic non-elemental damage to all targets.
Chain Blizzaga Deal moderate magic ice damage to four random targets.

Seymour Omnis (Weak, Weakness: Lightning)
Dispel Remove buffs from all targets. (White Magic)
Ultima Deal heavy magic non-elemental damage to all targets.
Chain Waterga Deal moderate magic water damage to four random targets.

Seymour Omnis (Weak, Weakness: Water)
Dispel Remove buffs from all targets. (White Magic)
Ultima Deal heavy magic non-elemental damage to all targets.
Chain Thundaga Deal moderate magic lightning damage to four random targets.

Elements

Seymour Omnis (Normal, Weakness: Ice)
Fire
Ice
Lightning
ABSORB
VULNERABLE
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Seymour Omnis (Normal, Weakness: Fire)
Fire
Ice
Lightning
VULNERABLE
ABSORB
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Seymour Omnis (Normal, Weakness: Lightning)
Fire
Ice
Lightning
-
-
VULNERABLE

Earth
Wind
Water
-
-
ABSORB

Holy
Dark
Poison
-
-
-

Seymour Omnis (Normal, Weakness: Water)
Fire
Ice
Lightning
-
-
ABSORB

Earth
Wind
Water
-
-
VULNERABLE

Holy
Dark
Poison
-
-
-

Seymour Omnis (Weak, Weakness: Ice)
Fire
Ice
Lightning
ABSORB
VULNERABLE
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Seymour Omnis (Weak, Weakness: Fire)
Fire
Ice
Lightning
VULNERABLE
ABSORB
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Seymour Omnis (Weak, Weakness: Lightning)
Fire
Ice
Lightning
-
-
VULNERABLE

Earth
Wind
Water
-
-
ABSORB

Holy
Dark
Poison
-
-
-

Seymour Omnis (Weak, Weakness: Water)
Fire
Ice
Lightning
-
-
ABSORB

Earth
Wind
Water
-
-
VULNERABLE

Holy
Dark
Poison
-
-
-

Debuff Immunities

Seymour Omnis (Normal, Weakness: Ice)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Seymour Omnis (Normal, Weakness: Fire)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Seymour Omnis (Normal, Weakness: Lightning)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Seymour Omnis (Normal, Weakness: Water)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Seymour Omnis (Weak, Weakness: Ice)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Seymour Omnis (Weak, Weakness: Fire)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Seymour Omnis (Weak, Weakness: Lightning)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Seymour Omnis (Weak, Weakness: Water)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap

Break Resistance

Seymour Omnis (Normal, Weakness: Ice)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Seymour Omnis (Normal, Weakness: Fire)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Seymour Omnis (Normal, Weakness: Lightning)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Seymour Omnis (Normal, Weakness: Water)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Seymour Omnis (Weak, Weakness: Ice)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Seymour Omnis (Weak, Weakness: Fire)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Seymour Omnis (Weak, Weakness: Lightning)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Seymour Omnis (Weak, Weakness: Water)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

Seymour Omnis's element changes when the innermost color of all four Mortiphasms match, kupo! When they're red, he attacks with Chain Firaga, absorbs fire, and he's weak to ice! When they're blue, he attacks with Chain Blizzaga, absorbs ice, and he's weak to fire! When they're yellow, he attacks with Chain Thundaga, absorbs lightning, and he's weak to water! When they're aqua, he attacks with Chain Waterga, absorbs water, and he's weak to lightning, kupo! He also uses the group magic non-elemental attack Ultima, so boost your defenses with abilities like Shell! Just be aware that he sometimes casts Dispel on the whole party to remove your buffs, so time them carefully! You should also know that he resists all break debuffs, kupo!
Comments on this page(0)
Newest
Highest rated
Post a comment...
Show more comments
Popular pages
Commented pages
Recently updated pages