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Seymour Natus(Highbridge(Elite) Highbridge, Part 3)

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Seymour Natus



Abilities

Seymour Natus
Break Petrify one target.
Flare Deal massive non-elemental damage to one target.
Protect Grant Protect to one target.
Chain Fira Deal moderate fire damage to one target twice in a row.
Chain Thundara Deal moderate lightning damage to one target twice in a row.
Chain Watera Deal moderate water damage to one target twice in a row.
Chain Blizzara Deal moderate ice damage to one target twice in a row.

Mortibody
Cura Restore a moderate amount of HP to one target.
Fire Deal light fire damage to all targets.
Blizzard Deal light ice damage to all targets.
Thunder Deal lightning damage to one target.
Water Deal water damage to all targets.
Desperado Deal heavy physical damage to all targets.
Mortibsorption Deal moderate damage to one target, gaining a portion as HP.

Elements

Seymour Natus
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
-
-

Mortibody
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
-
-

Debuff Immunities

Seymour Natus
Silence Paralyze Confuse Slow
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Mortibody
Silence Paralyze Confuse Slow
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Seymour Natus
Attack -
Defense -
Magic -
Resistance -
Mind -

Mortibody
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

When Mortibody gets low on HP, it drains HP from Seymour, so it can't be defeated, kupo! But if you take out Seymour first, problem solved! Hit Seymour with holy damage, then defend yourself against his magic attacks with abilities like Magic Break and Shell, or even use the summon Carbuncle to cast Reflect on the whole party!
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