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Shadow Lord(Shadow Lord, Part 1(Elite) Throne Room, Part 1)

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Shadow Lord



Abilities

Shadow Lord (Normal)
Attack Deal physical damage to one target.
Kick Back Deal physical damage to one target.
Umbra Smash Deal physical damage to all targets.
Fire V Deal magic fire damage to one target.
Firaja Deal magic fire damage to all targets.
Flare II Deal magic fire damage to one target.
Drain Deal magic dark damage to one target, healing the user for a portion of the damage dealt.

Shadow Lord (Magic Immune)
Attack Deal physical damage to one target.
Firaja Deal magic fire damage to all targets.
Flare II Deal magic fire damage to one target.
Swath of Silence Deal ranged physical damage to all targets, with a chance to Silence them.
Giga Slash Deal ranged physical damage to all targets.

Shadow Lord (Physical Immune)
Attack Deal physical damage to one target.
Fire V Deal magic fire damage to one target.
Flare II Deal magic fire damage to one target.
Giga Slash Deal ranged physical damage to all targets.
Dark Nova Deal magic dark damage to all targets.
Damning Edict Deal magic dark damage to all targets, with a chance to Sap and Slow them.

Shadow Lord (Weak, Magic Immune)
Attack Deal physical damage to one target.
Firaja Deal magic fire damage to all targets.
Flare II Deal magic fire damage to one target.
Swath of Silence Deal ranged physical damage to all targets, with a chance to Silence them.
Giga Slash Deal ranged physical damage to all targets.

Shadow Lord (Weak, Physical Immune)
Attack Deal physical damage to one target.
Fire V Deal magic fire damage to one target.
Flare II Deal magic fire damage to one target.
Giga Slash Deal ranged physical damage to all targets.
Dark Nova Deal magic dark damage to all targets.
Damning Edict Deal magic dark damage to all targets, with a chance to Sap and Slow them.

Elements

Shadow Lord (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Shadow Lord (Magic Immune)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Shadow Lord (Physical Immune)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Shadow Lord (Weak, Magic Immune)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Shadow Lord (Weak, Physical Immune)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Shadow Lord (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Shadow Lord (Magic Immune)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Shadow Lord (Physical Immune)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Shadow Lord (Weak, Magic Immune)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Shadow Lord (Weak, Physical Immune)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap

Break Resistance

Shadow Lord (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Shadow Lord (Magic Immune)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Shadow Lord (Physical Immune)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Shadow Lord (Weak, Magic Immune)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Shadow Lord (Weak, Physical Immune)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

The Shadow Lord uses Umbra Smash to deal physical damage to all targets, Fire V to deal magic fire damage to one target, Firaja to deal magic fire damage to all targets, Flare II to deal magic fire damage to one target, and Drain to deal magic dark damage to one target, healing itself for some of the damage dealt, kupo!
After the Shadow Lord's HP falls below a certain amount, he alternates between Magic Immune and Physical Immune.
When his left hand glows he is Magic Immune, and when his sword glows he is Physical Immune, kupo!
While Magic Immune, the enemy uses Swath of Silence, which deals ranged physical damage to all targets, with a chance to Silence them, and Giga Slash, which deals ranged physical damage to all targets.
While Physical Immune, the enemy uses Damning Edict, which deals magic dark damage to all targets, with a chance to Sap and Slow them, and Dark Nova, which deals magic dark damage to all targets, kupo.
The Shadow Lord isn't Vulnerable to any element!
The enemy wields powerful physical and magic attacks, so although it resists break debuffs, it pays to either use abilities like Heathen Frolic Sarabande and Exhausting Polka, or shore up your defenses with abilities like Protectga and Shellga, then use Box Step Sarabande to end the battle quick, kupo!
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