Abilities
Shadow Lord (Normal)
Attack | Deal physical damage to one target. |
Kick Back | Deal physical damage to one target. |
Umbra Smash | Deal physical damage to all targets. |
Fire V | Deal magic fire damage to one target. |
Firaja | Deal magic fire damage to all targets. |
Flare II | Deal magic fire damage to one target. |
Drain | Deal magic dark damage to one target, healing the user for a portion of the damage dealt. |
Shadow Lord (Magic Immune)
Attack | Deal physical damage to one target. |
Firaja | Deal magic fire damage to all targets. |
Flare II | Deal magic fire damage to one target. |
Swath of Silence | Deal ranged physical damage to all targets, with a chance to Silence them. |
Giga Slash | Deal ranged physical damage to all targets. |
Shadow Lord (Physical Immune)
Attack | Deal physical damage to one target. |
Fire V | Deal magic fire damage to one target. |
Flare II | Deal magic fire damage to one target. |
Giga Slash | Deal ranged physical damage to all targets. |
Dark Nova | Deal magic dark damage to all targets. |
Damning Edict | Deal magic dark damage to all targets, with a chance to Sap and Slow them. |
Shadow Lord (Weak, Magic Immune)
Attack | Deal physical damage to one target. |
Firaja | Deal magic fire damage to all targets. |
Flare II | Deal magic fire damage to one target. |
Swath of Silence | Deal ranged physical damage to all targets, with a chance to Silence them. |
Giga Slash | Deal ranged physical damage to all targets. |
Shadow Lord (Weak, Physical Immune)
Attack | Deal physical damage to one target. |
Fire V | Deal magic fire damage to one target. |
Flare II | Deal magic fire damage to one target. |
Giga Slash | Deal ranged physical damage to all targets. |
Dark Nova | Deal magic dark damage to all targets. |
Damning Edict | Deal magic dark damage to all targets, with a chance to Sap and Slow them. |
Elements
Shadow Lord (Normal)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Shadow Lord (Magic Immune)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Shadow Lord (Physical Immune)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Shadow Lord (Weak, Magic Immune)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Shadow Lord (Weak, Physical Immune)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Shadow Lord (Normal)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Shadow Lord (Magic Immune)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Shadow Lord (Physical Immune)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Shadow Lord (Weak, Magic Immune)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Shadow Lord (Weak, Physical Immune)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Break Resistance
Shadow Lord (Normal)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Shadow Lord (Magic Immune)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Shadow Lord (Physical Immune)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Shadow Lord (Weak, Magic Immune)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Shadow Lord (Weak, Physical Immune)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Dr. Mog's Advice
The Shadow Lord uses Umbra Smash to deal physical damage to all targets, Fire V to deal magic fire damage to one target, Firaja to deal magic fire damage to all targets, Flare II to deal magic fire damage to one target, and Drain to deal magic dark damage to one target, healing itself for some of the damage dealt, kupo!
After the Shadow Lord's HP falls below a certain amount, he alternates between Magic Immune and Physical Immune.
When his left hand glows he is Magic Immune, and when his sword glows he is Physical Immune, kupo!
While Magic Immune, the enemy uses Swath of Silence, which deals ranged physical damage to all targets, with a chance to Silence them, and Giga Slash, which deals ranged physical damage to all targets.
While Physical Immune, the enemy uses Damning Edict, which deals magic dark damage to all targets, with a chance to Sap and Slow them, and Dark Nova, which deals magic dark damage to all targets, kupo.
The Shadow Lord isn't Vulnerable to any element!
The enemy wields powerful physical and magic attacks, so although it resists break debuffs, it pays to either use abilities like Heathen Frolic Sarabande and Exhausting Polka, or shore up your defenses with abilities like Protectga and Shellga, kupo!
After the Shadow Lord's HP falls below a certain amount, he alternates between Magic Immune and Physical Immune.
When his left hand glows he is Magic Immune, and when his sword glows he is Physical Immune, kupo!
While Magic Immune, the enemy uses Swath of Silence, which deals ranged physical damage to all targets, with a chance to Silence them, and Giga Slash, which deals ranged physical damage to all targets.
While Physical Immune, the enemy uses Damning Edict, which deals magic dark damage to all targets, with a chance to Sap and Slow them, and Dark Nova, which deals magic dark damage to all targets, kupo.
The Shadow Lord isn't Vulnerable to any element!
The enemy wields powerful physical and magic attacks, so although it resists break debuffs, it pays to either use abilities like Heathen Frolic Sarabande and Exhausting Polka, or shore up your defenses with abilities like Protectga and Shellga, kupo!