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Archlich Taber'quoan & Ancient Sorcerers(The Final Seal(Classic) The Final Seal, Part 3)

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Archlich Taber'quoan & Ancient Sorcerers



Abilities

Archlich Taber'quoan (Normal)
Attack Deal physical damage to one target.
Attack Deal physical damage to one target.
Water II Deal magic water damage to one target.
Blood Saber Deal magic dark damage to one target, healing the user for all of the damage dealt.
Horror Cloud High chance to Slow one target.
Hell Slash Deal moderate physical damage to one target.
Waterga II Deal magic water damage to all targets.
Sleepga Small chance to Sleep all targets. (Black Magic)

Archlich Taber'quoan (Weak)
Attack Deal physical damage to one target.
Water II Deal magic water damage to one target.
Blood Saber Deal magic dark damage to one target, healing the user for all of the damage dealt.
Horror Cloud High chance to Slow one target.
Hell Slash Deal moderate physical damage to one target.
Waterga II Deal magic water damage to all targets.
Sleepga Small chance to Sleep all targets. (Black Magic)

Archlich Taber'quoan (Very Weak)
Attack Deal physical damage to one target.
Water II Deal magic water damage to one target.
Blood Saber Deal magic dark damage to one target, healing the user for all of the damage dealt.
Horror Cloud High chance to Slow one target.
Hell Slash Deal moderate physical damage to one target.
Waterga II Deal magic water damage to all targets.
Sleepga Small chance to Sleep all targets. (Black Magic)

Ancient Sorcerer A (Normal)
Aeroga Deal magic wind damage to all targets.
Attack Deal physical damage to one target.
Thundaga Deal magic lightning damage to all targets.
Blind Moderate chance to Blind one target. (Black Magic)
Attack Deal physical damage to one target.
Stun Moderate chance to Interrupt the pending actions of one target. (Black Magic)
Sleep Moderate chance to Sleep one target. (Black Magic)
Poisonga Moderate chance to Poison all targets. (This is a black magic ability.)

Ancient Sorcerer A (Weak)
Aeroga Deal magic wind damage to all targets.
Thundaga Deal magic lightning damage to all targets.
Blind Moderate chance to Blind one target. (Black Magic)
Attack Deal physical damage to one target.
Stun Moderate chance to Interrupt the pending actions of one target. (Black Magic)
Sleep Moderate chance to Sleep one target. (Black Magic)
Poisonga Moderate chance to Poison all targets. (This is a black magic ability.)

Ancient Sorcerer B (Normal)
Aeroga Deal magic wind damage to all targets.
Attack Deal physical damage to one target.
Thundaga Deal magic lightning damage to all targets.
Blind Moderate chance to Blind one target. (Black Magic)
Attack Deal physical damage to one target.
Stun Moderate chance to Interrupt the pending actions of one target. (Black Magic)
Sleep Moderate chance to Sleep one target. (Black Magic)
Poisonga Moderate chance to Poison all targets. (This is a black magic ability.)

Ancient Sorcerer B (Weak)
Aeroga Deal magic wind damage to all targets.
Thundaga Deal magic lightning damage to all targets.
Blind Moderate chance to Blind one target. (Black Magic)
Attack Deal physical damage to one target.
Stun Moderate chance to Interrupt the pending actions of one target. (Black Magic)
Sleep Moderate chance to Sleep one target. (Black Magic)
Poisonga Moderate chance to Poison all targets. (This is a black magic ability.)

Elements

Archlich Taber'quoan (Normal)
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
RESIST
-

Archlich Taber'quoan (Weak)
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
RESIST
-

Archlich Taber'quoan (Very Weak)
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
RESIST
-

Ancient Sorcerer A (Normal)
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
RESIST
-

Ancient Sorcerer A (Weak)
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
RESIST
-

Ancient Sorcerer B (Normal)
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
RESIST
-

Ancient Sorcerer B (Weak)
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
RESIST
-

Debuff Immunities

Archlich Taber'quoan (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Archlich Taber'quoan (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Archlich Taber'quoan (Very Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Ancient Sorcerer A (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Ancient Sorcerer A (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Ancient Sorcerer B (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Ancient Sorcerer B (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Archlich Taber'quoan (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Archlich Taber'quoan (Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Archlich Taber'quoan (Very Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Ancient Sorcerer A (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Ancient Sorcerer A (Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Ancient Sorcerer B (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Ancient Sorcerer B (Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

Archlich Taber'quoan appears along with two Ancient Sorcerers, kupo! Archlich Taber'quoan strikes individual heroes with the physical attack Hell Slash, as well as the magic dark attack Blood Saber that heals him for the amount of damage dealt. The Ancient Sorcerers blast the entire party with abilities like the magic wind attack Aeroga. This means you'll want to use abilities like Protect and Shell to help weather the damage, kupo! Archlich Taber'quoan and the Ancient Sorcerers use a range of single-target and group attacks that inflict debuffs, so it pays to bring Haste and Esuna. They are Vulnerable to fire and holy damage, which means you can wreak havoc with abilities like Firaga and Diara! Just don't forget that they resist dark damage, kupo!
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