Abilities
Garuda (Phase 1)
Attack | Deal moderate physical damage to one target. |
Wicked Wheel | Deal moderate physical wind damage to all targets. |
Garuda (Phase 2)
Attack | Deal moderate physical damage to one target. |
Wicked Wheel | Deal moderate physical wind damage to all targets. |
Mistral Song | Deal moderate magic wind damage to all targets. |
Garuda (Phase 3)
Attack | Deal moderate physical damage to one target. |
Wicked Wheel | Deal moderate physical wind damage to all targets. |
Mistral Song | Deal moderate magic wind damage to all targets. |
Garuda (Phase 4)
Attack | Deal moderate physical damage to one target. |
Wicked Wheel | Deal moderate physical wind damage to all targets. |
Garuda (Phase 5)
Attack | Deal moderate physical damage to one target. |
Wicked Wheel | Deal moderate physical wind damage to all targets. |
Mistral Song | Deal moderate magic wind damage to all targets. |
Aerial Blast | Deal moderate magic wind damage to all targets. |
Aerial Blast | Deal heavy magic wind damage to all targets. |
Aerial Blast | Deal very heavy magic wind damage to all targets. |
Razor Plume
Featherlance | Deal heavy magic wind damage to all targets. |
Elements
Garuda (Phase 1)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Garuda (Phase 2)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Garuda (Phase 3)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Garuda (Phase 4)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Garuda (Phase 5)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Razor Plume
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Garuda (Phase 1)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap | Interrupt actions |
Garuda (Phase 2)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap | Interrupt actions |
Garuda (Phase 3)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap | Interrupt actions |
Garuda (Phase 4)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap | Interrupt actions |
Garuda (Phase 5)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap | Interrupt actions |
Razor Plume
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap | Interrupt actions |
Break Resistance
Garuda (Phase 1)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Garuda (Phase 2)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Garuda (Phase 3)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Garuda (Phase 4)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Garuda (Phase 5)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Razor Plume
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Dr. Mog's Advice
Garuda summons a pair of Razor Plumes three times during the fight, kupo! The Razor Plumes use Featherlance to deal magic wind damage to the entire party, then self-destruct to weaken the stone pillar! Garuda's Aerial Blast group magic wind attack grows more powerful as the stone pillar takes damage, kupo, so take down the Razor Plumes before they self-destruct! Garuda boasts an array of magic and physical attacks that hit the whole party, so it pays to use Power Break and Magic Break to lower her Attack and Magic. Buffs like Shell and Protect will also help shore up your defenses. Finish off Garuda to clinch the victory, kupo!