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Coeurl o' Nine Tails & Warden's Whip(The Thousand Maws of Toto-Rak, Part 1(Elite) The Thousand Maws of Toto-Rak - The Fool's Rest)

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Coeurl o' Nine Tails & Warden's Whip



Abilities

Coeurl o' Nine Tails
Attack Deal physical damage to one target.
Acid Mist Moderate chance to Poison all targets.

Warden's Whip1
Attack Deal physical damage to one target.
Acid Mist Small chance to Poison all targets.
Acid Mist Small chance to Slow all targets.

Warden's Whip2
Attack Deal physical damage to one target.
Acid Mist Small chance to Poison all targets.
Acid Mist Small chance to Slow all targets.

Elements

Coeurl o' Nine Tails
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Warden's Whip1
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Warden's Whip2
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Coeurl o' Nine Tails
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Warden's Whip1
Poison Silence Paralyze Confuse
Stop Blind Petrify Doom
Instant KO Berserk Sap
Warden's Whip2
Poison Silence Paralyze Confuse
Stop Blind Petrify Doom
Instant KO Berserk Sap

Break Resistance

Coeurl o' Nine Tails
Attack -
Defense -
Magic -
Resistance -
Mind -

Warden's Whip1
Attack -
Defense -
Magic -
Resistance -
Mind -

Warden's Whip2
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

When the Coeurl o' Nine Tails gets low on HP it summons two Warden's Whips to join the battle, kupo! None of these enemies have elemental weaknesses, so use abilities like Power Break and Armor Break to lower their Attack and Defense! They're not resistant to Slow, so that's another debuff you can throw at them! They'll fight back with Slow and Poison, so have Haste and Esuna at the ready, kupo!
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