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Pandaemonium(The Pharos at Ridorana - First Ascent, Part 1(Classic) Dunes of Profaning Wind)

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Pandaemonium



Abilities

Pandaemonium (Normal)
Flash Blind all targets.
Attack Deal moderate physical damage to one target.
Stone Gaze Very small chance to Petrify one target.
Crush Deal moderate physical damage to one target.
Power Spin Deal heavy physical damage to all targets, with a small chance to Slow them.

Pandaemonium (Weak)
Flash Blind all targets.
Attack Deal moderate physical damage to one target.
Stone Gaze Very small chance to Petrify one target.
Crush Deal moderate physical damage to one target.
Power Spin Deal heavy physical damage to all targets, with a small chance to Slow them.

Elements

Pandaemonium (Normal)
Fire
Ice
Lightning
NULL
NULL
NULL

Earth
Wind
Water
ABSORB
VULNERABLE
NULL

Holy
Dark
Poison
NULL
NULL
NULL

Pandaemonium (Weak)
Fire
Ice
Lightning
NULL
NULL
NULL

Earth
Wind
Water
ABSORB
VULNERABLE
NULL

Holy
Dark
Poison
NULL
NULL
NULL

Debuff Immunities

Pandaemonium (Normal)
Poison Paralyze Confuse Slow
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Pandaemonium (Weak)
Poison Paralyze Confuse Slow
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Pandaemonium (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Pandaemonium (Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

Pandaemonium begins the battle with the Protect buff, so use Dispel to remove it, kupo! It uses the group physical attack Power Spin that can Slow your heroes, so you should knock its Attack down with Power Break, and use Protect to raise your Defense and cut the damage it deals! It also uses Flash on your whole party to Blind them, and Stone Gaze to Petrify one of your heroes, so you'll want to have Esuna on hand, kupo! It's vulnerable to wind, so use abilities like Aero Strike to bring it down quickly! Just be careful, because it absorbs earth damage, and it's immune to all other elements! When its HP drops below a certain point, it becomes impervious to all physical and magic attacks for a few turns, so heal up the party and wait it out, kupo!
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