Abilities
Hashmal (Normal)
Attack | Deal physical damage to one target. |
Haste | Grant Haste to one ally. Cannot be Reflected. |
Attack(Counter) | Deal moderate physical damage to one target. |
Hashmal (Weak)
Attack | Deal moderate physical damage to one target. |
Roxxor | Deal massive magic earth damage to one target. Pierces Reflect. |
Attack(Counter) | Deal moderate physical damage to one target. |
Hashmal (Very Weak)
Attack | Deal moderate physical damage to one target. |
Haste | Grant Haste to one ally. Cannot be Reflected. |
Protect | Grant Protect to one ally. Cannot be Reflected. |
Quakeja | Deal heavy magic earth damage to all targets, with a moderate chance to Slow them. Pierces Reflect. |
Roxxor | Deal massive magic earth damage to one target. Pierces Reflect. |
Attack(Counter) | Deal moderate physical damage to one target. |
Hashmal (Final Form)
Attack | Deal moderate physical damage to one target. |
Quakeja | Deal heavy magic earth damage to all targets, with a moderate chance to Slow them. Pierces Reflect. |
Roxxor | Deal massive magic earth damage to one target. Pierces Reflect. |
Attack(Counter) | Deal moderate physical damage to one target. |
Elements
Hashmal (Normal)
![]() Fire |
![]() Ice |
![]() Lightning |
NULL |
NULL |
NULL |
![]() Earth |
![]() Wind |
![]() Water |
ABSORB |
Slight Weakness |
NULL |
![]() Holy |
![]() Dark |
![]() Poison |
NULL |
NULL |
NULL |
Hashmal (Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
NULL |
NULL |
NULL |
![]() Earth |
![]() Wind |
![]() Water |
ABSORB |
Slight Weakness |
NULL |
![]() Holy |
![]() Dark |
![]() Poison |
NULL |
NULL |
NULL |
Hashmal (Very Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
NULL |
NULL |
NULL |
![]() Earth |
![]() Wind |
![]() Water |
ABSORB |
Slight Weakness |
NULL |
![]() Holy |
![]() Dark |
![]() Poison |
NULL |
NULL |
NULL |
Hashmal (Final Form)
![]() Fire |
![]() Ice |
![]() Lightning |
NULL |
NULL |
NULL |
![]() Earth |
![]() Wind |
![]() Water |
ABSORB |
Slight Weakness |
NULL |
![]() Holy |
![]() Dark |
![]() Poison |
NULL |
NULL |
NULL |
Debuff Immunities
Hashmal (Normal)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Hashmal (Weak)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Hashmal (Very Weak)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Hashmal (Final Form)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Break Resistance
Hashmal (Normal)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Hashmal (Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Hashmal (Very Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Hashmal (Final Form)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Dr. Mog's Advice
Hashmal begins the battle with Protect, kupo, and he also buffs himself with Haste, so bring Dispel with you to remove them! All his magic attacks pierce Reflect, so don't rely on that to save you. When his HP drops below a certain point, he unleashes the single-target magic earth attack Roxxor, so even though he resists break debuffs it's still worth using abilities like Heathen Frolic Sarabande and Shellga to curb the damage. When his HP gets even lower, he starts using the magic earth attack Quakeja that can Slow all your heroes, so bring Haste along to deal with this, kupo! Once Hashmal's HP falls even further, he gains Perfect Defense, making him immune to all attacks for a short time, so be ready! He also counters physical attacks, and his Attack gets higher the lower his HP drops, so use Exhausting Polka to keep his Attack in check, and Protectga to shore up your Defense! Hashmal has a Slight Weakness to wind damage, which means abilities like Tornado Strike will send him reeling. Just bear in mind that he absorbs earth damage, and he's immune to all elements except earth and wind, kupo!