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Fenrir(Pharos - Second Ascent(Classic) Cleft of Profaning Wind)

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Fenrir



Abilities

Fenrir (Normal)
Attack Deal physical damage to one target.
Wail Deal moderate ranged physical damage to all targets, with a high chance to Blind them.
Ice Break Deal moderate physical ice damage to all targets.
Ram Deal moderate physical damage to one target.
Attack(Counter) Deal physical damage to one target.

Fenrir (Weak)
Attack Deal physical damage to one target.
Smite of Rage Deal massive physical damage to one target.
Ice Break Deal moderate physical ice damage to all targets.
Wail Deal moderate ranged physical damage to all targets, with a high chance to Blind them.
Wail Deal moderate ranged physical damage to all targets, with a high chance to Silence them.
Bravery Temporarily raise the user's Attack.
Ram Deal moderate physical damage to one target.
Attack(Counter) Deal physical damage to one target.

Fenrir (Very Weak)
Smite of Rage Deal massive physical damage to one target.
Wail Deal moderate ranged physical damage to all targets, with a high chance to Blind them.
Wail Deal moderate ranged physical damage to all targets, with a high chance to Silence them.
Attack Deal moderate physical damage to one target.
Attack(Counter) Deal physical damage to one target.

Elements

Fenrir (Normal)
Fire
Ice
Lightning
NULL
NULL
NULL

Earth
Wind
Water
VULNERABLE
ABSORB
NULL

Holy
Dark
Poison
NULL
NULL
NULL

Fenrir (Weak)
Fire
Ice
Lightning
NULL
NULL
NULL

Earth
Wind
Water
VULNERABLE
ABSORB
NULL

Holy
Dark
Poison
NULL
NULL
NULL

Fenrir (Very Weak)
Fire
Ice
Lightning
NULL
NULL
NULL

Earth
Wind
Water
VULNERABLE
ABSORB
NULL

Holy
Dark
Poison
NULL
NULL
NULL

Debuff Immunities

Fenrir (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Petrify
Doom Instant KO Berserk Sap
Fenrir (Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Petrify
Doom Instant KO Berserk Sap
Fenrir (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Blind Petrify
Doom Instant KO Berserk Sap

Break Resistance

Fenrir (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Fenrir (Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Fenrir (Very Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

Fenrir starts the battle with Haste, so bring Dispel along to deal with it, kupo! He has formidable Defense, so stick with magic attacks if you can! He only wields physical attacks, but his Wail ranged attack can Blind your entire party, so have Esuna at the ready! He sometimes counters physical attacks, so you might want to bolster your Defense using Protect, kupo. When he gets low on HP, his Wail will Silence too, and he starts using the single-target physical attack Smite of Rage! He'll also use Bravery to buff his Attack, so although he resists break debuffs, I recommend using Weak Polka to keep the damage down. Fenrir is Vulnerable to earth damage, meaning abilities like Stone will knock him down a peg! He has no resistance to Sleep, so try using that to catch him napping! Just remember that he absorbs wind damage and immune to all elements except earth and wind!
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