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Ahriman(Sochen Cave Palace, Part 2(Classic) Sochen Cave Palace - Hall, Part 2)

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Ahriman



Abilities

Ahriman (Normal)/(Clone)
Attack Deal physical damage to one target.
Fira Deal moderate fire damage to one target.
Blizzara Deal moderate ice damage to one target.
Thundara Deal moderate lightning damage to one target.
Doom Doom one target.
Toxify Moderate chance to Poison all targets. (This is a black magic ability.)
Phantasmal Gaze Small chance to Confuse one target.

Ahriman (Far)
Fira Deal moderate fire damage to one target.
Blizzara Deal moderate ice damage to one target.
Thundara Deal moderate lightning damage to one target.
Divide Summon an Ahriman doppelganger.

Ahriman (Near)
Attack Deal physical damage to one target.
Fira Deal moderate fire damage to one target.
Blizzara Deal moderate ice damage to one target.
Thundara Deal moderate lightning damage to one target.
Doom Doom one target.
Toxify Moderate chance to Poison all targets. (This is a black magic ability.)
Phantasmal Gaze Small chance to Confuse one target.
Maser Eye Deal heavy magic dark damage to one target.

Elements

Ahriman (Normal)/(Clone)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
ABSORB
-

Ahriman (Far)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
ABSORB
-

Ahriman (Near)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
VULNERABLE
ABSORB
-

Debuff Immunities

Ahriman (Normal)/(Clone)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Ahriman (Far)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Ahriman (Near)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Ahriman (Normal)/(Clone)
Attack -
Defense -
Magic -
Resistance -
Mind -

Ahriman (Far)
Attack -
Defense -
Magic -
Resistance -
Mind -

Ahriman (Near)
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

The Ahriman flits in and out of melee range, so be sure to bring along heroes with ranged and magic attacks, kupo! When it gets low on HP, it uses Divide to create a clone of itself, which is double trouble! It's vulnerable to holy attacks, so hit it with abilities like Dia, and it isn't resistant to Slow, so that's a good debuff to bring to this fight, kupo!
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