Abilities
Tiamat Eliminator (Normal) (Flying)
Attack | Deal physical damage to one target. |
Ice Grenades | Deal heavy ranged physical ice damage to one target, with a small chance to Slow it. |
Tail Hammer | Deal physical damage to one target. |
Overdrive | Restore HP to the user, temporarily raise the user's Attack, and grant Haste, Protect, and Shell to the user. |
Descent | Deal physical damage to one target, and descend to the ground. |
Tiamat Eliminator (Normal) (Ground)
Attack | Deal physical damage to one target. |
Pinpoint Beam | Deal moderate ranged physical damage to one target, and remove its buffs. |
Laser Rain | Deal ranged physical damage to two adjacent targets, and remove their buffs. |
Photon Blaster | Deal ranged physical damage to all targets. |
Lift-off | Remove debuffs from the user, and fly into the air. |
Tiamat Eliminator (Weak) (Flying)
Attack | Deal physical damage to one target. |
Ice Grenades | Deal heavy ranged physical ice damage to one target, with a small chance to Slow it. |
Tail Hammer | Deal physical damage to one target. |
Overdrive | Restore HP to the user, temporarily raise the user's Attack, and grant Haste, Protect, and Shell to the user. |
Descent | Deal physical damage to one target, and descend to the ground. |
Tiamat Eliminator (Weak) (Ground)
Attack | Deal physical damage to one target. |
Pinpoint Beam | Deal moderate ranged physical damage to one target, and remove its buffs. |
Laser Rain | Deal ranged physical damage to two adjacent targets, and remove their buffs. |
Photon Blaster | Deal ranged physical damage to all targets. |
Lift-off | Remove debuffs from the user, and fly into the air. |
Elements
Tiamat Eliminator (Normal) (Flying)
![]() Fire |
![]() Ice |
![]() Lightning |
RESIST |
RESIST |
RESIST |
![]() Earth |
![]() Wind |
![]() Water |
RESIST |
RESIST |
RESIST |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Tiamat Eliminator (Normal) (Ground)
![]() Fire |
![]() Ice |
![]() Lightning |
RESIST |
RESIST |
RESIST |
![]() Earth |
![]() Wind |
![]() Water |
RESIST |
RESIST |
RESIST |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Tiamat Eliminator (Weak) (Flying)
![]() Fire |
![]() Ice |
![]() Lightning |
RESIST |
RESIST |
RESIST |
![]() Earth |
![]() Wind |
![]() Water |
RESIST |
RESIST |
RESIST |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Tiamat Eliminator (Weak) (Ground)
![]() Fire |
![]() Ice |
![]() Lightning |
RESIST |
RESIST |
RESIST |
![]() Earth |
![]() Wind |
![]() Water |
RESIST |
RESIST |
RESIST |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Tiamat Eliminator (Normal) (Flying)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Tiamat Eliminator (Normal) (Ground)
Silence | Paralyze | Confuse | Blind |
Sleep | Petrify | Doom | Instant KO |
Berserk | Sap |
Tiamat Eliminator (Weak) (Flying)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Tiamat Eliminator (Weak) (Ground)
Silence | Paralyze | Confuse | Blind |
Sleep | Petrify | Doom | Instant KO |
Berserk | Sap |
Break Resistance
Tiamat Eliminator (Normal) (Flying)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Tiamat Eliminator (Normal) (Ground)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Tiamat Eliminator (Weak) (Flying)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Tiamat Eliminator (Weak) (Ground)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Dr. Mog's Advice
You'll fight Tiamat Eliminator both in the air and on the ground, kupo! While airborne, it uses the ranged physical ice attack Ice Grenades that can Slow one of your heroes, so bring Haste. As the battle wears on, it uses Overdrive to heal itself, temporarily raise its Attack, and grant itself Haste, Protect, and Shell, kupo! After using the single-target physical attack Descent, it lands on the ground. At ground level it uses the ranged physical attack Laser Rain to remove the buffs of two targets within range, so watch out! While grounded it has no resistance to Slow or Stop, so use abilities like Slow and Stop to gain the upper hand, kupo! Just be aware that it will use Lift-off to remove debuffs, including stat reductions, before soaring back into the air! It resists fire, ice, lightning, earth, wind, and water damage throughout the fight, kupo!