Abilities
Hecatoncheir
Quake | Deal moderate earth damage to all targets. |
Doom | Doom all targets. |
Looming Wrath | Prepare to launch multiple attacks. |
Pummel | Deal physical damage to one target. |
Aerial Tackle | Deal heavy physical damage to one target. |
Hurricane Kick | Deal moderate physical damage to one target. |
Counter | Deal heavy physical damage to all targets. |
Force Projection | Deal heavy physical damage to one target. |
Elements
Hecatoncheir
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Hecatoncheir
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Break Resistance
Hecatoncheir
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Dr. Mog's Advice
Hecatoncheir uses Looming Wrath to prepare to launch a flurry of attacks, kupo! He has no elemental weaknesses, and he's resistant to break debuffs like Power Break while Looming Wrath is active, so use Protect to raise your Defense! Have your party Defend to weather the barrage of attacks brought on by Looming Wrath, or just defeat him before it has a chance to go off! He afflicts the party with Doom at the start of battle, so either way it's a race against time to defeat him before the count reaches zero, kupo!