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Dahaka(Taejin's Tower, Part 2(Classic) Taejin's Tower - The Cloven Spire)

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Dahaka



Abilities

Dahaka (Normal)
Attack Deal physical damage to one target.
Fire Deal fire damage to one target.
Blizzard Deal ice damage to one target.
Thunder Deal lightning damage to one target.
Water Deal water damage to one target.
Foul Utterance Deal massive magic non-elemental damage to one target, with a high chance to remove its buffs.
Fulminous Firestorm Deal moderate magic lightning damage to all targets.
Bone-chilling Breaker Deal moderate magic ice damage to all targets.
Faith Temporarily raise the Magic of one target.
Doom High chance to Doom one target.

Dahaka (Normal, Fulminous Firestorm)
Attack Deal physical damage to one target.
Fire Deal fire damage to one target.
Thunder Deal lightning damage to one target.
Haste Grant Haste to one target.
Fira Deal moderate fire damage to all targets.
Thundara Deal moderate lightning damage to all targets.
Foul Utterance Deal massive magic non-elemental damage to one target, with a high chance to remove its buffs.
Bone-chilling Breaker Deal moderate magic ice damage to all targets.
Faith Temporarily raise the Magic of one target.
Doom High chance to Doom one target.

Dahaka (Normal, Bone-chilling Breaker)
Attack Deal physical damage to one target.
Blizzard Deal ice damage to one target.
Water Deal water damage to one target.
Haste Grant Haste to one target.
Watera Deal moderate water damage to all targets.
Blizzara Deal moderate magic ice damage to all targets.
Foul Utterance Deal massive magic non-elemental damage to one target, with a high chance to remove its buffs.
Fulminous Firestorm Deal moderate magic lightning damage to all targets.
Faith Temporarily raise the Magic of one target.
Doom High chance to Doom one target.

Dahaka (Weak)
Attack Deal physical damage to one target.
Fira Deal moderate fire damage to one target.
Blizzara Deal moderate ice damage to one target.
Thundara Deal moderate lightning damage to one target.
Watera Deal moderate water damage to one target.
Foul Utterance Deal massive magic non-elemental damage to one target, with a high chance to remove its buffs.
Fulminous Firestorm Deal moderate magic lightning damage to all targets.
Bone-chilling Breaker Deal moderate magic ice damage to all targets.
Diluvial Plague Deal magic non-elemental damage to all targets, with a moderate chance to Poison and Slow them. Also temporarily lower their Attack, Defense, Magic, and Resistance, with a high chance to Dispel their buffs, and remove all debuffs from the user.
Doom High chance to Doom one target.

Dahaka (Weak, Fulminous Firestorm)
Attack Deal physical damage to one target.
Firaga Deal heavy fire damage to one target.
Thundaga Deal heavy lightning damage to one target.
Haste Grant Haste to one target.
Foul Utterance Deal massive magic non-elemental damage to one target, with a high chance to remove its buffs.
Bone-chilling Breaker Deal moderate magic ice damage to all targets.
Diluvial Plague Deal magic non-elemental damage to all targets, with a moderate chance to Poison and Slow them. Also temporarily lower their Attack, Defense, Magic, and Resistance, with a high chance to Dispel their buffs, and remove all debuffs from the user.
Faith Temporarily raise the Magic of one target.
Doom High chance to Doom one target.

Dahaka (Weak, Bone-chilling Breaker)
Attack Deal physical damage to one target.
Blizzaga Deal heavy ice damage to one target.
Waterga Deal heavy water damage to one target.
Haste Grant Haste to one target.
Foul Utterance Deal massive magic non-elemental damage to one target, with a high chance to remove its buffs.
Fulminous Firestorm Deal moderate magic lightning damage to all targets.
Diluvial Plague Deal magic non-elemental damage to all targets, with a moderate chance to Poison and Slow them. Also temporarily lower their Attack, Defense, Magic, and Resistance, with a high chance to Dispel their buffs, and remove all debuffs from the user.
Faith Temporarily raise the Magic of one target.
Doom High chance to Doom one target.

Dahaka (Weak, Diluvial Plague)
Attack Deal physical damage to one target.
Haste Grant Haste to one target.
Aeroga Deal heavy water damage to one target.
Foul Utterance Deal massive magic non-elemental damage to one target, with a high chance to remove its buffs.
Fulminous Firestorm Deal moderate magic lightning damage to all targets.
Bone-chilling Breaker Deal moderate magic ice damage to all targets.
Faith Temporarily raise the Magic of one target.
Doom High chance to Doom one target.

Dahaka
Attack Deal physical damage to one target.

Elements

Dahaka (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Dahaka (Normal, Fulminous Firestorm)
Fire
Ice
Lightning
ABSORB
-
ABSORB

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Dahaka (Normal, Bone-chilling Breaker)
Fire
Ice
Lightning
-
ABSORB
-

Earth
Wind
Water
-
-
ABSORB

Holy
Dark
Poison
-
-
-

Dahaka (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Dahaka (Weak, Fulminous Firestorm)
Fire
Ice
Lightning
ABSORB
-
ABSORB

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Dahaka (Weak, Bone-chilling Breaker)
Fire
Ice
Lightning
-
ABSORB
-

Earth
Wind
Water
-
-
ABSORB

Holy
Dark
Poison
-
-
-

Dahaka (Weak, Diluvial Plague)
Fire
Ice
Lightning
RESIST
RESIST
RESIST

Earth
Wind
Water
RESIST
RESIST
RESIST

Holy
Dark
Poison
RESIST
RESIST
RESIST

Dahaka
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Dahaka (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Dahaka (Normal, Fulminous Firestorm)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Dahaka (Normal, Bone-chilling Breaker)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Dahaka (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Dahaka (Weak, Fulminous Firestorm)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Dahaka (Weak, Bone-chilling Breaker)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Dahaka (Weak, Diluvial Plague)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap
Dahaka
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Dahaka (Normal)
Attack -
Defense -
Magic RESIST
Resistance RESIST
Mind -

Dahaka (Normal, Fulminous Firestorm)
Attack -
Defense -
Magic RESIST
Resistance RESIST
Mind -

Dahaka (Normal, Bone-chilling Breaker)
Attack -
Defense -
Magic RESIST
Resistance RESIST
Mind -

Dahaka (Weak)
Attack -
Defense -
Magic RESIST
Resistance RESIST
Mind -

Dahaka (Weak, Fulminous Firestorm)
Attack -
Defense -
Magic RESIST
Resistance RESIST
Mind -

Dahaka (Weak, Bone-chilling Breaker)
Attack -
Defense -
Magic RESIST
Resistance RESIST
Mind -

Dahaka (Weak, Diluvial Plague)
Attack -
Defense -
Magic RESIST
Resistance RESIST
Mind -

Dahaka
Attack -
Defense -
Magic RESIST
Resistance RESIST
Mind -

Dr. Mog's Advice

Dahaka deals mostly magic damage, and his group lightning attack Fulminous Firestorm, ice attack Bone-chilling Breaker, and the group attack Diluvial Plague are particularly dangerous, kupo! And each time he uses one, he changes forms! Diluvial Plague removes Slow from Dahaka, and it does a number on your heroes too, dispelling their buffs and hitting them with debuffs that lower their stats, Poison, and Slow them! Bring along Esuna and Haste to be ready to counteract its effects! He can use the single-target ability Foul Utterance in all of his forms, and it can dispel your heroes, so be on the lookout, kupo! Dahaka can also raise his Magic and buff himself with Haste, so counter those effects with Dispel! He has no elemental weaknesses, and depending on his form he absorbs or is immune to various elements, so non-elemental abilities like Ruin are perfect for this battle! Even though Dahaka is likely to dispel your buffs, using abilities like Shell to lessen the incoming magic damage even a little bit can still be useful, kupo! He's resistant to Magic and Resistance break debuffs, but abilities like Magic Break and Mental Break are still worth it! His Defense drops while he's staggered, so that's your chance to deal major damage with physical attacks, kupo!
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