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Cactuar(The Archylte Steppe, Part 1(Elite) The Archylte Steppe - Western Benchland)

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Cactuar



Abilities

Cactuar (Normal)
Kick Deal physical damage to one target.
Cactus Dance Triggers Grow when the dance ends.

Cactuar (Tough)
Kick Deal physical damage to one target.
Encore Dance Triggers Mature when the dance ends.

Cactuar (Very Strong)
Encore Dance Triggers Mature when the dance ends.
Kick Deal moderate physical damage to one target.

Cactuar
Kick Deal moderate physical damage to one target.
1000 Needles Deal a fixed amount of damage to one target, with a small chance to Silence, Blind, and Dispel it.
Kick Deal very heavy physical damage to one target.
10,000 Needles Deal a fixed amount of damage to one target, with a small chance to Silence, Blind, and Dispel it.

Elements

Cactuar (Normal)
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
VULNERABLE
-
ABSORB

Holy
Dark
Poison
-
-
-

Cactuar (Tough)
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
VULNERABLE
-
ABSORB

Holy
Dark
Poison
-
-
-

Cactuar (Very Strong)
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
VULNERABLE
-
ABSORB

Holy
Dark
Poison
-
-
-

Cactuar
Fire
Ice
Lightning
VULNERABLE
-
-

Earth
Wind
Water
VULNERABLE
-
ABSORB

Holy
Dark
Poison
-
-
-

Debuff Immunities

Cactuar (Normal)
Poison Silence Paralyze Confuse
Slow Stop Blind Petrify
Doom Instant KO Berserk Sap
Cactuar (Tough)
Poison Silence Paralyze Confuse
Slow Stop Blind Petrify
Doom Instant KO Berserk Sap
Cactuar (Very Strong)
Poison Silence Paralyze Confuse
Slow Stop Blind Petrify
Doom Instant KO Berserk Sap
Cactuar
Poison Silence Paralyze Confuse
Slow Stop Blind Petrify
Doom Instant KO Berserk Sap

Break Resistance

Cactuar (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Cactuar (Tough)
Attack -
Defense -
Magic -
Resistance -
Mind -

Cactuar (Very Strong)
Attack -
Defense -
Magic -
Resistance -
Mind -

Cactuar
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

The Cactuar is a perplexing foe that performs a Cactus Dance to grow during the battle, kupo! Usually this makes it grow more and more powerful, but sometimes it seems to backfire. There's probably a method to its madness, but that's up to you to suss out, kupo! It's vulnerable to fire and earth damage, so abilities like Fire and Quake are the order of the day! It absorbs water though, so stay away from that, kupo!
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