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Zenobia & Vaballathus(Academia 400 AF, Part 4(Elite) New Town, Part 3)

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Zenobia & Vaballathus



Abilities

Zenobia (Normal)
Defensive Stance Grant Defending to the user, and summon a Vaballathus.
Lash Deal four physical attacks to all targets.

Zenobia (Normal, Defending)
Shuffle Deal physical damage to all targets. The more Vaballathus remaining, the greater the damage dealt.

Zenobia (Weak)
Defensive Stance Grant Defending to the user, and summon a Vaballathus.
Lash Deal four physical attacks to all targets.

Zenobia (Weak, Defending)
Shuffle Deal physical damage to all targets. The more Vaballathus remaining, the greater the damage dealt.

Zenobia (Very Weak)
Defensive Stance Grant Defending to the user, and summon a Vaballathus.
Lash Deal four physical attacks to all targets.

Zenobia (Very Weak, Defending)
Shuffle Deal physical damage to all targets. The more Vaballathus remaining, the greater the damage dealt.

Vaballathus (Commando)
Ruinga Deal moderate magic non-elemental damage to all targets.
Onslaught Deal very heavy physical damage to one target.

Vaballathus (Saboteur)
Dispel Remove all buffs from one target. (This is a white magic ability.)
Fog Moderate chance to Silence one target. (White Magic)
Deprotect Deal magic non-elemental damage to one target, and temporarily lower its Defense.
Bio Deal massive magic poison damage to one target, with a small chance to Poison it.

Vaballathus (Medic)
Cura Restore HP to the user.
Curasa Restore HP to one target.
Esuna Remove debuffs from one target. (White Magic)
Onslaught Deal very heavy physical damage to one target.

Elements

Zenobia (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Zenobia (Normal, Defending)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Zenobia (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Zenobia (Weak, Defending)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Zenobia (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Zenobia (Very Weak, Defending)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Vaballathus (Commando)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
-
Slight Weakness
-

Holy
Dark
Poison
-
-
-

Vaballathus (Saboteur)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
-
Slight Weakness
-

Holy
Dark
Poison
-
-
-

Vaballathus (Medic)
Fire
Ice
Lightning
Slight Weakness
Slight Weakness
Slight Weakness

Earth
Wind
Water
-
Slight Weakness
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Zenobia (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Zenobia (Normal, Defending)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Zenobia (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Zenobia (Weak, Defending)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Zenobia (Very Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Zenobia (Very Weak, Defending)
Poison Silence Paralyze Confuse
Slow Stop Blind Sleep
Petrify Doom Instant KO Berserk
Sap Interrupt actions
Vaballathus (Commando)
Paralyze Confuse Stop Blind
Sleep Petrify Doom Instant KO
Berserk Sap
Vaballathus (Saboteur)
Paralyze Confuse Stop Blind
Sleep Petrify Doom Instant KO
Berserk Sap
Vaballathus (Medic)
Paralyze Confuse Stop Blind
Sleep Petrify Doom Instant KO
Berserk Sap

Break Resistance

Zenobia (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zenobia (Normal, Defending)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zenobia (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zenobia (Weak, Defending)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zenobia (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zenobia (Very Weak, Defending)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Vaballathus (Commando)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Vaballathus (Saboteur)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Vaballathus (Medic)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

Zenobia uses Defensive Stance to grant Defending to herself and summon several Vaballathus, kupo! While Defending, Zenobia is unaffected by attacks and debuffs, so watch your step! Zenobia only wields physical attacks like Lash, which deals damage to the entire party four times, so even though she resists break debuffs, you should keep the damage in check using abilities like Power Breakdown and Protectga, kupo. Be wary of Zenobia's Shuffle attack, as it gains power based on the number of Vaballathus remaining! When Zenobia uses Shuffle all Vaballathus are consumed, kupo, but she summons more whenever she uses Defensive Stance. Three Vaballathus join the fray, and each has the role of commando, saboteur, or medic. Watch out for the saboteur in particular, as it uses an arrange of powerful attacks, targeting individual heroes with the white magic ability Dispel that removes buffs, the white magic debuff attack Fog that has a moderate chance to Silence. It also uses the single-target magic poison attack Bio, which has a small chance to Poison, and the single-target magic non-elemental attack Deprotect, which temporarily lowers Defense, kupo! The Vaballathus are resistance to break debuffs, but they have a Slight Weakness to fire, ice, lightning, and wind, so you can fend them off with abilities that deal those damage types. Defeat Zenobia to win the battle, kupo!
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