Abilities
Zenobia (Normal)
Defensive Stance | Grant Defending to the user, and summon a Vaballathus. |
Lash | Deal four physical attacks to all targets. |
Zenobia (Normal, Defending)
Shuffle | Deal physical damage to all targets. The more Vaballathus remaining, the greater the damage dealt. |
Zenobia (Weak)
Defensive Stance | Grant Defending to the user, and summon a Vaballathus. |
Lash | Deal four physical attacks to all targets. |
Zenobia (Weak, Defending)
Shuffle | Deal physical damage to all targets. The more Vaballathus remaining, the greater the damage dealt. |
Zenobia (Very Weak)
Defensive Stance | Grant Defending to the user, and summon a Vaballathus. |
Lash | Deal four physical attacks to all targets. |
Zenobia (Very Weak, Defending)
Shuffle | Deal physical damage to all targets. The more Vaballathus remaining, the greater the damage dealt. |
Vaballathus (Commando)
Ruinga | Deal magic non-elemental damage to all targets. |
Onslaught | Deal moderate physical damage to one target. |
Vaballathus (Saboteur)
Dispel | Remove all buffs from one target. (This is a white magic ability.) |
Fog | Moderate chance to Silence one target. (White Magic) |
Deprotect | Deal magic non-elemental damage to one target, and temporarily lower its Defense. |
Bio | Deal magic poison damage to one target, with a small chance to Poison it. |
Vaballathus (Medic)
Cura | Restore HP to the user. |
Curasa | Restore HP to one target. |
Esuna | Remove debuffs from one target. (White Magic) |
Onslaught | Deal moderate physical damage to one target. |
Elements
Zenobia (Normal)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Zenobia (Normal, Defending)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Zenobia (Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Zenobia (Weak, Defending)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Zenobia (Very Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Zenobia (Very Weak, Defending)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Vaballathus (Commando)
![]() Fire |
![]() Ice |
![]() Lightning |
VULNERABLE |
VULNERABLE |
VULNERABLE |
![]() Earth |
![]() Wind |
![]() Water |
- |
VULNERABLE |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Vaballathus (Saboteur)
![]() Fire |
![]() Ice |
![]() Lightning |
VULNERABLE |
VULNERABLE |
VULNERABLE |
![]() Earth |
![]() Wind |
![]() Water |
- |
VULNERABLE |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Vaballathus (Medic)
![]() Fire |
![]() Ice |
![]() Lightning |
VULNERABLE |
VULNERABLE |
VULNERABLE |
![]() Earth |
![]() Wind |
![]() Water |
- |
VULNERABLE |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Zenobia (Normal)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Zenobia (Normal, Defending)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap | Interrupt actions |
Zenobia (Weak)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Zenobia (Weak, Defending)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap | Interrupt actions |
Zenobia (Very Weak)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Zenobia (Very Weak, Defending)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap | Interrupt actions |
Vaballathus (Commando)
Paralyze | Confuse | Stop | Blind |
Sleep | Petrify | Doom | Instant KO |
Berserk | Sap |
Vaballathus (Saboteur)
Paralyze | Confuse | Stop | Blind |
Sleep | Petrify | Doom | Instant KO |
Berserk | Sap |
Vaballathus (Medic)
Paralyze | Confuse | Stop | Blind |
Sleep | Petrify | Doom | Instant KO |
Berserk | Sap |
Break Resistance
Zenobia (Normal)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Zenobia (Normal, Defending)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Zenobia (Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Zenobia (Weak, Defending)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Zenobia (Very Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Zenobia (Very Weak, Defending)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Vaballathus (Commando)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Vaballathus (Saboteur)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Vaballathus (Medic)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Dr. Mog's Advice
Zenobia uses Defensive Stance to grant Defending to herself and summon several Vaballathus, kupo! While Defending, Zenobia is unaffected by attacks and stat debuffs, so watch your step! Zenobia only wields physical attacks like Lash, which deals damage to the entire party four times, so even though she resists break debuffs, you should keep the damage in check using Power Breakdown and Protectga, kupo. Be wary of Zenobia's Shuffle attack, as it gains power based on the number of Vaballathus remaining! When Zenobia uses Shuffle all Vaballathus are consumed, kupo, but she summons more whenever she uses Defensive Stance. Three Vaballathus join the fray, and each has the role of commando, saboteur, or medic. Watch out for the saboteur in particular, as it uses an arrange of powerful attacks, targeting individual heroes with the white magic ability Dispel that removes buffs, the white magic debuff attack Fog that has a moderate chance to Silence. It also uses the single-target magic poison attack Bio, which has a small chance to Poison, and the single-target magic non-elemental attack Deprotect, which temporarily lowers Defense, kupo! The Vaballathus are resistant to break debuffs, but they are Vulnerable to fire, ice, lightning, and wind, so you can fend them off with abilities that deal those damage types. Defeat Zenobia to win the battle, kupo!