Abilities
Nelapsi (Normal)
Attack | Deal heavy physical damage to one target. |
Wind Slash | Deal three moderate magic wind attacks to random targets, with a moderate chance to Sap them. |
Nelapsi (Weak)
Attack | Deal heavy physical damage to one target. |
Wind Slash | Deal three moderate magic wind attacks to random targets, with a moderate chance to Sap them. |
Nelapsi (Very Weak)
Attack | Deal heavy physical damage to one target. |
Wind Slash | Deal three moderate magic wind attacks to random targets, with a moderate chance to Sap them. |
Cocytus (Normal)
Lightning | Deal three moderate magic lightning attacks to random targets. |
Lightning | Deal five magic lightning attacks to random targets. |
Miasma | Deal magic non-elemental damage to two adjacent targets, and temporarily lower their Resistance. |
Cocytus (Weak)
Lightning | Deal three moderate magic lightning attacks to random targets. |
Lightning | Deal five magic lightning attacks to random targets. |
Miasma | Deal magic non-elemental damage to two adjacent targets, and temporarily lower their Resistance. |
Cocytus (Very Weak)
Lightning | Deal three moderate magic lightning attacks to random targets. |
Lightning | Deal five magic lightning attacks to random targets. |
Miasma | Deal magic non-elemental damage to two adjacent targets, and temporarily lower their Resistance. |
Elements
Nelapsi (Normal)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Nelapsi (Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Nelapsi (Very Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Cocytus (Normal)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
NULL |
![]() Earth |
![]() Wind |
![]() Water |
- |
Slight Weakness |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Cocytus (Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
NULL |
![]() Earth |
![]() Wind |
![]() Water |
- |
Slight Weakness |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Cocytus (Very Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
NULL |
![]() Earth |
![]() Wind |
![]() Water |
- |
Slight Weakness |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Nelapsi (Normal)
Paralyze | Confuse | Stop | Blind |
Sleep | Petrify | Doom | Instant KO |
Berserk | Sap |
Nelapsi (Weak)
Paralyze | Confuse | Stop | Blind |
Sleep | Petrify | Doom | Instant KO |
Berserk | Sap |
Nelapsi (Very Weak)
Paralyze | Confuse | Stop | Blind |
Sleep | Petrify | Doom | Instant KO |
Berserk | Sap |
Cocytus (Normal)
Paralyze | Confuse | Stop | Blind |
Sleep | Petrify | Doom | Instant KO |
Berserk | Sap |
Cocytus (Weak)
Paralyze | Confuse | Stop | Blind |
Sleep | Petrify | Doom | Instant KO |
Berserk | Sap |
Cocytus (Very Weak)
Paralyze | Confuse | Stop | Blind |
Sleep | Petrify | Doom | Instant KO |
Berserk | Sap |
Break Resistance
Nelapsi (Normal)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Nelapsi (Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Nelapsi (Very Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Cocytus (Normal)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Cocytus (Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Cocytus (Very Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Dr. Mog's Advice
Nelapsi and Krysta both have high Evasion, so it's hard to land physical attacks on them, kupo! Nelapsi uses the Wind Slash magic attack that deals wind damage to three random targets, and it has a moderate chance to Sap those hit, so don't forget to keep your heroes healed up with abilities like Regen. Both foes wield magic attacks, so although they resist break debuffs, keep the damage down using Heathen Frolic Sarabande and Shellga, kupo. Watch out when Krysta unleashes Miasma, as this deals magic non-elemental damage to two adjacent targets, temporarily lowering their Resistance. Krysta has a Slight Weakness to wind, so attack with abilities that deal that damage type, kupo! Neither foe is resistant to Slow, so Slowga is a good debuff to bring to the battle! Just bear in mind that Krysta is Immune to lightning, kupo. Defeat all enemies to win the battle!