Abilities
Greater Behemoth (Normal)
Rake | Deal physical damage to one target. |
Heave | Deal physical damage to one target. |
Greater Behemoth (Standing)
Reaper | Deal physical damage to all targets. |
Fira | Deal magic fire damage to one target. |
Fira | Deal magic fire damage to all targets. |
Greater Behemoth (Weak, Standing)
Reaper | Deal physical damage to all targets. |
Fira | Deal magic fire damage to one target. |
Fira | Deal magic fire damage to all targets. |
Elements
Greater Behemoth (Normal)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
Slight Weakness |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Greater Behemoth (Standing)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
Slight Weakness |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Greater Behemoth (Weak, Standing)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
Slight Weakness |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Greater Behemoth (Normal)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Greater Behemoth (Standing)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Greater Behemoth (Weak, Standing)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Break Resistance
Greater Behemoth (Normal)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Greater Behemoth (Standing)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Greater Behemoth (Weak, Standing)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Dr. Mog's Advice
The Greater Behemoth only uses physical attacks to begin with, kupo! However, after the enemy's HP falls below a certain amount, it starts Standing, fully heals once, and uses Fira to deal magic fire damage to either single targets or the entire party, so keep your guard up. The enemy's magic attacks are more powerful while Standing, so although it resists break debuffs, it pays to use abilities like Magic Breakdown, while shoring up your defenses with Shellga, kupo! The enemy has a Slight Weakness to wind, so attack with abilities like Raging Quadstrike!