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Ormi & Logos(Djose Highroad(Elite) Djose Highroad, Part 3)

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Ormi & Logos



Abilities

Ormi (Normal)
Attack Deal physical damage to one target.
Attack Deal physical damage to one target.
Pirouette Pitch Deal moderate ranged physical damage to one target. Always hits.
Concussive Shock Deal ranged physical damage to all targets. Always hits.

Ormi (Weak)
Attack Deal physical damage to one target.
Attack Deal physical damage to one target.
Pirouette Pitch Deal moderate ranged physical damage to one target. Always hits.
Concussive Shock Deal ranged physical damage to all targets. Always hits.

Ormi (Very Weak)
Attack Deal physical damage to one target.
Attack Deal physical damage to one target.
Pirouette Pitch Deal moderate ranged physical damage to one target. Always hits.
Concussive Shock Deal ranged physical damage to all targets. Always hits.

Logos (Normal)
Attack Deal physical damage to one target.
Hush Grenade Deal ranged physical damage to all targets, with a small chance to Silence them. Always hits.
Flash Bomb Deal ranged physical damage to all targets, with a small chance to Blind them. Always hits.
Hail of Bullets Deal three ranged physical attacks to all targets. Always hits.
Attack Deal two ranged physical attacks to one target.

Logos (Weak)
Attack Deal physical damage to one target.
Hush Grenade Deal ranged physical damage to all targets, with a small chance to Silence them. Always hits.
Flash Bomb Deal ranged physical damage to all targets, with a small chance to Blind them. Always hits.
Hail of Bullets Deal three ranged physical attacks to all targets. Always hits.
Attack Deal two ranged physical attacks to one target.

Logos (Very Weak)
Attack Deal physical damage to one target.
Hush Grenade Deal ranged physical damage to all targets, with a small chance to Silence them. Always hits.
Flash Bomb Deal ranged physical damage to all targets, with a small chance to Blind them. Always hits.
Hail of Bullets Deal three ranged physical attacks to all targets. Always hits.
Attack Deal two ranged physical attacks to one target.

Elements

Ormi (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Ormi (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Ormi (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Logos (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Logos (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Logos (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Ormi (Normal)
Silence Paralyze Slow Stop
Blind Sleep Petrify Doom
Instant KO Berserk Sap
Ormi (Weak)
Silence Paralyze Slow Stop
Blind Sleep Petrify Doom
Instant KO Berserk Sap
Ormi (Very Weak)
Silence Paralyze Slow Stop
Blind Sleep Petrify Doom
Instant KO Berserk Sap
Logos (Normal)
Poison Silence Paralyze Confuse
Slow Stop Sleep Petrify
Doom Instant KO Berserk Sap
Logos (Weak)
Poison Silence Paralyze Confuse
Slow Stop Sleep Petrify
Doom Instant KO Berserk Sap
Logos (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Ormi (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Ormi (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Ormi (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Logos (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Logos (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Logos (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

You'll face Ormi and Logos at the same time in this battle, kupo! They both wield physical attacks, so have abilities like Protectga handy, and even though they resist break debuffs, you might want to lower the damage with things like Exhausting Polka as well. Ormi isn't resistant to Poison or Confuse, so Poison Shell and Confuse Shell work well. Logos uses the ranged physical attacks Hush Grenade and Flash Bomb that can sometimes Silence or Blind all your heroes, so it pays to bring Esuna, kupo! Logos has no resistance to Blind, so abilities like Blind Shell will make the fight more manageable!
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