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Boris(Floating Ruins, Part 2(Elite) Floating Ruins - Peak)

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Boris



Abilities

Boris (Normal)
Attack Deal two physical attacks to random targets.
Nom Nom Deal physical damage to one target, ignoring its Defense.
Oversoul (Boris) Fully restore the user's HP, and enter a state that gradually increases Attack over time. (NOT USED)
Sticky End Deal ranged physical damage to all targets, with a small chance to Stop them.

Boris (Phase 1)
Attack Deal physical damage to one target.
Tempus Laxit Deal moderate physical damage to all targets, with a small chance to Stop them.

Boris (Phase 2)
Attack Deal two physical attacks to random targets.
Nom Nom Deal physical damage to one target, ignoring its Defense.

Boris (Phase 3)
Attack Deal physical damage to one target.
Attack Deal two physical attacks to random targets.
Nom Nom Deal physical damage to one target, ignoring its Defense.
Tempus Laxit Deal moderate physical damage to all targets, with a small chance to Stop them.

Boris (Phase 4)
Attack Deal physical damage to one target.
Attack Deal two physical attacks to random targets.
Nom Nom Deal physical damage to one target, ignoring its Defense.
Tempus Laxit Deal moderate physical damage to all targets, with a small chance to Stop them.

Boris (Phase 5)
Attack Deal physical damage to one target.
Attack Deal two physical attacks to random targets.
Nom Nom Deal physical damage to one target, ignoring its Defense.
Tempus Laxit Deal moderate physical damage to all targets, with a small chance to Stop them.

Elements

Boris (Normal)
Fire
Ice
Lightning
VULNERABLE
VULNERABLE
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Boris (Phase 1)
Fire
Ice
Lightning
VULNERABLE
VULNERABLE
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Boris (Phase 2)
Fire
Ice
Lightning
VULNERABLE
VULNERABLE
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Boris (Phase 3)
Fire
Ice
Lightning
VULNERABLE
VULNERABLE
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Boris (Phase 4)
Fire
Ice
Lightning
VULNERABLE
VULNERABLE
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Boris (Phase 5)
Fire
Ice
Lightning
VULNERABLE
VULNERABLE
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Boris (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Boris (Phase 1)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Boris (Phase 2)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Boris (Phase 3)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Boris (Phase 4)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Boris (Phase 5)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Boris (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Boris (Phase 1)
Attack -
Defense -
Magic -
Resistance -
Mind -

Boris (Phase 2)
Attack -
Defense -
Magic -
Resistance -
Mind -

Boris (Phase 3)
Attack -
Defense -
Magic -
Resistance -
Mind -

Boris (Phase 4)
Attack -
Defense -
Magic -
Resistance -
Mind -

Boris (Phase 5)
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

Boris only has physical attacks, but the ranged ability Sticky End can Stop your entire party, kupo, and his single-target Nom Nom ability ignores Defense, so it pays to curb the damage using Power Break and Protect! Watch out when Boris gets low on HP, as he'll enter his Oversoul form, fully restoring his HP, and slowly raising his Attack over time. He'll also start using the group physical attack Tempus Laxit that can Stop your heroes, kupo. Boris is weak to fire and ice, meaning abilities like Fire and Blizzard are a great way to take him down quick. He has no resistance to Slow, so you can use that to good effect as well, kupo!
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