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Azulmagia(Dimension Castle, Part 2(Elite) Dungeons - West Quarter)

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Azulmagia



Abilities

Azulmagia (Normal)
Flash Blind all targets.
Expose Weakness Reduce one target's Defense and Resistance.
Roulette KO one target.
Mighty Guard Give one target Protect and Shell.
Goblin Punch Deal moderate physical damage to one target.
Aerora Deal very heavy magic wind damage to one target.
Flamethrower Deal heavy magic fire damage to one target.
???? Deal magic damage to one target, proportional to its current HP and the user's current HP.
Mind Blast Deal heavy magic non-elemental damage to one target, with a moderate chance to Paralyze and Sap it.
Doom High chance to Doom one target.

Azulmagia (Weak)
White Wind Restore a moderate amount of HP to all targets.
Expose Weakness Reduce one target's Defense and Resistance.
Roulette KO one target.
Missile Deal damage to one target, proportional to its HP.
Mighty Guard Give one target Protect and Shell.
Goblin Punch Deal moderate physical damage to one target.
Flamethrower Deal heavy magic fire damage to one target.
Aeroga Deal heavy magic wind damage to all targets.
???? Deal magic damage to one target, proportional to its current HP and the user's current HP.
Mind Blast Deal heavy magic non-elemental damage to one target, with a moderate chance to Paralyze and Sap it.

Azulmagia (Very Weak)
White Wind Restore a moderate amount of HP to all targets.
Expose Weakness Reduce one target's Defense and Resistance.
Roulette KO one target.
Death Claws Deal massive damage to one target, proportional to its HP, and Paralyze it.
Missile Deal damage to one target, proportional to its HP.
Mighty Guard Give one target Protect and Shell.
Flamethrower Deal heavy magic fire damage to one target.
Aeroga Deal heavy magic wind damage to all targets.
???? Deal magic damage to one target, proportional to its current HP and the user's current HP.
Mind Blast Deal heavy magic non-elemental damage to one target, with a moderate chance to Paralyze and Sap it.

Elements

Azulmagia (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
VULNERABLE

Azulmagia (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
VULNERABLE

Azulmagia (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
VULNERABLE

Debuff Immunities

Azulmagia (Normal)
Poison Silence Paralyze Confuse
Slow Stop Sleep Petrify
Doom Instant KO Berserk Sap
Azulmagia (Weak)
Poison Silence Paralyze Confuse
Slow Stop Sleep Petrify
Doom Instant KO Berserk Sap
Azulmagia (Very Weak)
Poison Silence Paralyze Confuse
Slow Stop Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Azulmagia (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Azulmagia (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Azulmagia (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

Azulmagia favors the group magic wind attack Aeroga, kupo, so even though the effect is reduced, Magic Break will knock his Magic down a notch, and it's worth using Shell for added protection! He also uses the magic non-elemental attack Mind Blast to Paralyze and Sap one of your heroes, and Flash to Blind your whole party, so bring Esuna and Regen to give yourself some breathing room, kupo! Other tricks he uses against lone heroes are Missile, which deals damage based on the target's current HP, Doom, and the Roulette ability that can Instantly KO, so you'd better stay on your toes! I should also mention that he uses Mighty Guard to apply Protect and Shell to himself, so play it smart and bring abilities that can Dispel. Because he's vulnerable to poison damage, you should attack with abilities like Bio, kupo!
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