[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Materia Keeper(Mt. Nibel(Classic) Mt. Nibel - Mountainside)

Last updated :

Materia Keeper



Abilities

Materia Keeper (Normal)
Attack Deal physical damage to one target.
Solid Horn Deal heavy physical damage to one target.
Hell Combo Deal very heavy physical damage to one target.

Materia Keeper (Weak)
Attack Deal physical damage to one target.
Cura Restore a moderate amount of HP to the target.
Solid Horn Deal heavy physical damage to one target.
Hell Combo Deal very heavy physical damage to one target.
Trine Deal heavy lightning damage to all targets.

Elements

Materia Keeper (Normal)
Fire
Ice
Lightning
ABSORB
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Materia Keeper (Weak)
Fire
Ice
Lightning
ABSORB
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Materia Keeper (Normal)
Silence Confuse Sleep Petrify
Doom Instant KO Berserk
Materia Keeper (Weak)
Silence Confuse Sleep Petrify
Doom Instant KO Berserk

Break Resistance

Materia Keeper (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Materia Keeper (Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

When the Materia Keeper's HP drops low enough, it uses Cura and a powerful magic attack called Trine, kupo! Things could get hectic if you don't finish it off fast, so use your abilities and Soul Breaks sparingly until that point. It also absorbs fire, so watch what you cast!
Comments on this page(0)
Newest
Highest rated
Post a comment...
Show more comments
Popular pages
Commented pages
Recently updated pages