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Trauma & Dromas(Ultimecia's Castle, Part 4(Elite) The Gallery, Part 1)

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Trauma & Dromas



Abilities

Trauma (Normal)
Attack Deal physical damage to one target.
Attack Deal moderate physical damage to one target.
Mega Pulse Cannon Deal moderate magic non-elemental damage to all targets, ignoring buffs to their Resistance.
Summon Droma Summon a Droma to the battle.

Trauma (Weak)
Attack Deal moderate physical damage to one target.
Mega Pulse Cannon Deal moderate magic non-elemental damage to all targets, ignoring buffs to their Resistance.
Summon Droma Summon a Droma to the battle.
Drain Deal moderate magic dark damage to one target, healing the user for all of the damage dealt.

Trauma (Very Weak)
Attack Deal moderate physical damage to one target.
Mega Pulse Cannon Deal moderate magic non-elemental damage to all targets, ignoring buffs to their Resistance.
Summon Droma Summon a Droma to the battle.
Drain Deal moderate magic dark damage to one target, healing the user for all of the damage dealt.
Mega Pulse Cannon(Counter) Deal moderate magic non-elemental damage to all targets, ignoring buffs to their Resistance.

Droma (Left)
Attack Deal moderate physical damage to one target.
Mini Pulse Cannon Deal moderate magic non-elemental damage to one target, ignoring buffs to its Resistance.

Droma (Right)
Attack Deal moderate physical damage to one target.
Mini Pulse Cannon Deal moderate magic non-elemental damage to one target, ignoring buffs to its Resistance.

Elements

Trauma (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
NULL
VULNERABLE
-

Holy
Dark
Poison
-
-
-

Trauma (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
NULL
VULNERABLE
-

Holy
Dark
Poison
-
-
-

Trauma (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
NULL
VULNERABLE
-

Holy
Dark
Poison
-
-
-

Droma (Left)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
NULL
VULNERABLE
-

Holy
Dark
Poison
-
-
-

Droma (Right)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
NULL
VULNERABLE
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Trauma (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Trauma (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Trauma (Very Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Droma (Left)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Droma (Right)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Trauma (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Trauma (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Trauma (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Droma (Left)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Droma (Right)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

Trauma uses Summon Droma to keep two Dromas up at all times, kupo! Both Trauma and the Dromas wield magic non-elemental attacks that ignore buffs to Resistance. Trauma blasts the whole party with Mega Pulse Cannon, while the Dromas target lone heroes with Mini Pulse Cannon, so even though break debuffs are resisted, it pays to lower their Magic using abilities like Magic Break! When Trauma gets low on HP, the Dromas use Drain to absorb the HP of heroes and heal it back up, kupo. Once Trauma's HP drops even lower, it starts countering physical attacks with Mega Pulse Cannon, so stay on your toes! All foes you face are vulnerable to wind, making abilities like Aero Strike ideal for a strong offensive. Just be aware that they are also all immune to earth, kupo! None of them have any resistance to Slow, though, so use abilities that inflict that to gain an advantage. Defeat Trauma to win the fight!
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