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Sorceress Adepts(Where It All Began(Elite) Where It All Began, Part 2)

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Sorceress Adepts



Abilities

Sorceress (Normal)
Quake Deal moderate earth damage to all targets.
Meteor Deal heavy magic non-elemental damage to all targets.
Flare Deal very heavy magic non-elemental damage to one target.
Thundaga Deal heavy magic lightning damage to one target.
Attack Deal moderate physical damage to one target.
Double Enable the user to cast one spell twice at once.
Meltdown Deal massive magic non-elemental damage to one target, and temporarily lower its Attack and Resistance.
Esuna Remove debuffs from one target.

Sorceress (Double)
Quake Deal moderate earth damage to all targets.
Meteor Deal heavy magic non-elemental damage to all targets.
Flare Deal very heavy magic non-elemental damage to one target.
Thundaga Deal heavy magic lightning damage to one target.
Attack Deal moderate physical damage to one target.
Meltdown Deal massive magic non-elemental damage to one target, and temporarily lower its Attack and Resistance.

Elements

Sorceress (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Sorceress (Double)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Sorceress (Normal)
Silence Paralyze Confuse Slow
Stop Petrify Doom Instant KO
Berserk Sap
Sorceress (Double)
Silence Paralyze Confuse Slow
Stop Petrify Doom Instant KO
Berserk Sap

Break Resistance

Sorceress (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Sorceress (Double)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

This battle is a Sorceress Adept double header, kupo! As soon as you defeat the first one, two more will appear! They all wield powerful magic attacks, so even though they're resistant to break debuffs, you can still use Magic Break to lower their Magic and Shell to bolster your party's Resistance. And if they use Double, they'll be able to cast the same spell twice at a time, so be sure to Dispel it off! They're not resistant to Poison, Blind, or Sleep, so bring abilities that inflict those debuffs, kupo!
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