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Bahamut(Deep Sea Research Center(Classic) Deep Sea Research Center - Exterior, Part 2)

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Bahamut



Abilities

Bahamut (Normal)
Thundaga Deal heavy magic lightning damage to one target.
Attack Deal moderate physical damage to one target.
Tornado Deal heavy magic wind damage to all targets.
Attack Deal very heavy physical damage to one target.
Stop Small chance to Stop one target. (Black Magic)

Bahamut (Weak)
Thundaga Deal heavy magic lightning damage to one target.
Tornado Deal heavy magic wind damage to all targets.
Attack Deal very heavy physical damage to one target.
Stop Small chance to Stop one target. (Black Magic)
Megaflare Deal very heavy magic non-elemental damage to all targets.

Bahamut (Very Weak)
Thundaga Deal heavy magic lightning damage to one target.
Tornado Deal heavy magic wind damage to all targets.
Attack Deal very heavy physical damage to one target.
Stop Small chance to Stop one target. (Black Magic)
Megaflare Deal very heavy magic non-elemental damage to all targets.

Elements

Bahamut (Normal)
Fire
Ice
Lightning
-
-
NULL

Earth
Wind
Water
NULL
NULL
-

Holy
Dark
Poison
-
-
RESIST

Bahamut (Weak)
Fire
Ice
Lightning
-
-
NULL

Earth
Wind
Water
NULL
NULL
-

Holy
Dark
Poison
-
-
RESIST

Bahamut (Very Weak)
Fire
Ice
Lightning
-
-
NULL

Earth
Wind
Water
NULL
NULL
-

Holy
Dark
Poison
-
-
RESIST

Debuff Immunities

Bahamut (Normal)
Poison Silence Paralyze Confuse
Stop Sleep Petrify Doom
Instant KO Berserk Sap
Bahamut (Weak)
Poison Silence Paralyze Confuse
Stop Sleep Petrify Doom
Instant KO Berserk Sap
Bahamut (Very Weak)
Poison Silence Paralyze Confuse
Stop Sleep Petrify Doom
Instant KO Berserk Sap

Break Resistance

Bahamut (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Bahamut (Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Bahamut (Very Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

When Bahamut's HP gets low, he'll use Megaflare, a non-elemental attack that hits everyone, kupo!
He also has Thundaga, a single-target lightning spell and Tornado an area wind spell. Lower his magic with Magic Break and boost your party's defenses with Shell, kupo!
Watch out, he can also use Stop to prevent your party from acting!
And be careful, he's immune to lightning, earth, and wind and takes reduced damage from poison, kupo!
But he has no resistance to Blind and Slow, so you'll have an easier time if you have Blind or Slow, kupo!
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