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Zalmour, Monk, & Knight(Lesalia Castle - Postern(Elite) Lesalia Castle - Postern, Part 3)

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Zalmour, Monk, & Knight



Abilities

Zalmour (Normal)
Attack Deal physical damage to one target.
Curaja Restore a very large amount of HP to one target.
Cura Restore a large amount of HP to one target.
Attack Deal heavy physical damage to one target, with a small chance to Silence it.
Arise Raise one target, and restore all of its HP.

Zalmour (Weak)
Attack Deal physical damage to one target.
Curaja Restore a very large amount of HP to one target.
Cura Restore a large amount of HP to one target.
Attack Deal heavy physical damage to one target, with a small chance to Silence it.
Arise Raise one target, and restore all of its HP.

Monk
Attack Deal physical damage to one target.
Body Slam Deal heavy physical damage to one target.
Aurablast Deal heavy ranged physical damage to one target.
Shockwave Deal heavy ranged physical earth damage to one target.
Attack Deal heavy physical damage to one target.

Knight
Attack Deal physical damage to one target.
Aurablast Deal heavy ranged physical damage to one target.
Attack Deal heavy physical damage to one target.
Stone Deal very heavy ranged physical damage to one target.
Rend Armor Temporarily lower the Defense of one target.

Elements

Zalmour (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Zalmour (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Monk
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Knight
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Zalmour (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Zalmour (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Monk
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Knight
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Zalmour (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zalmour (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Monk
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Knight
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

Zalmour is accompanied by a Monk and a Knight, kupo! If you defeat the Monk and Knight, another Monk and Knight join the fray! One thing to bear in mind for this battle is that all foes you face resist break debuffs. Zalmour casts healing spells like Cura and Curaja, kupo! His basic physical attacks can also Silence those hit, so you'll want to bring Esuna to this fight. Several turns after you defeat the second wave of enemies, Zalmour uses Arise to revive them, so don't get caught off guard! The Monks and Knights only deal physical damage, kupo, but they bombard your heroes with ranged physical attacks, so it pays to use abilities like Power Break to keep the damage down. The Knights will strike one of your heroes with Armor Break, temporarily lowering the target's Defense, so use Protect to shore up this weak spot! None of these enemies have resistance to Slow, so that's a good way to turn the tide of battle, kupo. Take down Zalmour to win the fight!
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