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Zalera, Skeletal Fiend, Bonesnatch, & Skeleton(Limberry Castle - Undercroft(Elite) Limberry Castle - Undercroft)

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Zalera, Skeletal Fiend, Bonesnatch, & Skeleton



Abilities

Zalera (Normal)
Attack Deal physical damage to one target.
Nightmare Chance to Doom one target (Countdown 60).
Fowlheart Chance to Stop one target.
Sleepja Chance to Sleep three adjacent targets.
Blindja Chance to Blind three adjacent targets.
Confuseja Chance to Confuse three adjacent targets.
Flareja Deal magic non-elemental damage to all targets.

Zalera (Weak)
Attack Deal physical damage to one target.
Nightmare Chance to Doom one target (Countdown 60).
Fowlheart Chance to Stop one target.
Sleepja Chance to Sleep three adjacent targets.
Blindja Chance to Blind three adjacent targets.
Confuseja Chance to Confuse three adjacent targets.
Flareja Deal magic non-elemental damage to all targets.

Zalera (Very Weak)
Attack Deal physical damage to one target.
Nightmare Chance to Doom one target (Countdown 60).
Fowlheart Chance to Stop one target.
Sleepja Chance to Sleep three adjacent targets.
Blindja Chance to Blind three adjacent targets.
Confuseja Chance to Confuse three adjacent targets.
Flareja Deal magic non-elemental damage to all targets.

Bonesnatch
Chop Deal physical damage to one target.
Water Anima Deal magic water damage to one target.
Attack(Counter) Deal physical damage to one target.

Skeleton
Chop Deal physical damage to one target.
Thunder Anima Deal magic lightning damage to one target.
Attack(Counter) Deal physical damage to one target.

Skeletal Fiend
Chop Deal physical damage to one target.
Ice Anima Deal magic ice damage to one target.
Attack(Counter) Deal physical damage to one target.

Elements

Zalera (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
NULL
-
-

Holy
Dark
Poison
-
-
-

Zalera (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
NULL
-
-

Holy
Dark
Poison
-
-
-

Zalera (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
NULL
-
-

Holy
Dark
Poison
-
-
-

Bonesnatch
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
NULL
-
-

Holy
Dark
Poison
-
-
-

Skeleton
Fire
Ice
Lightning
Slight Weakness
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
Slight Weakness
ABSORB
-

Skeletal Fiend
Fire
Ice
Lightning
Slight Weakness
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
Slight Weakness
ABSORB
-

Debuff Immunities

Zalera (Normal)
Poison Silence Paralyze Confuse
Stop Sleep Petrify Doom
Instant KO Berserk Sap
Zalera (Weak)
Poison Silence Paralyze Confuse
Stop Sleep Petrify Doom
Instant KO Berserk Sap
Zalera (Very Weak)
Poison Silence Paralyze Confuse
Stop Sleep Petrify Doom
Instant KO Berserk Sap
Bonesnatch
Poison Silence Paralyze Confuse
Stop Sleep Petrify Doom
Instant KO Berserk Sap
Skeleton
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Skeletal Fiend
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Zalera (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zalera (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zalera (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Bonesnatch
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Skeleton
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Skeletal Fiend
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

You'll face Zalera, a Bonesnatch, a Skeleton, and a Skeletal Fiend at the start of battle, kupo! Zalera strikes the entire party with the magic non-elemental attack Flareja, so although he's resistant to break debuffs, it's worth using abilities like Magic Breakdown and Shellga to keep the damage in check! He wields the debuffs Sleepja, Blindja, and Confuseja, which have a chance to Sleep, Blind, or Confuse three adjacent targets, so be sure to bring abilities like Ultra Cure, kupo. Zalera also uses the single-target debuffs Fowlheart, which has a chance to Stop, and Nightmare, which has a chance to Doom (Countdown 60) and Sleep, so watch your step! The Bonesnatch, Skeleton, and Skeletal Fiend target single heroes with the magic water attack Water Anima, the magic lightning attack Thunder Anima, or the magic ice attack Ice Anima, kupo. These three foes can also counter physical attacks with a single-target physical attack of their own! The Bonesnatch, Skeleton, and Skeletal Fiend have a Slight Weakness to fire and holy damage, kupo! However, be aware that they absorb dark damage, and Zalera is immune to earth! None of these enemies have resistance to Slow, so use abilities like Slowga to gain an edge in battle, kupo! Defeat Zalera to win the battle!
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