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Wiegraf, Knight, White Mage, Time Mage, & Black Mage(Monastery Vaults - First Level(Classic) Monastery Vaults - First Level, Part 3)

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Wiegraf, Knight, White Mage, Time Mage, & Black Mage



Abilities

Wiegraf (Normal)
Attack Deal physical damage to one target.
Attack Deal heavy physical damage to one target.
Aurablast Deal heavy ranged physical damage to one target.
Judgment Blade Deal heavy ranged physical damage to one target, with a small chance to Stop it.
Draw Back Move farther away.
Attack(Counter) Deal physical damage to one target.

Wiegraf (Far)
Hallowed Bolt Deal very heavy ranged physical damage to one target, with a small chance to Silence it.
Approach Move closer.

Knight
Attack Deal physical damage to one target.
Attack Deal heavy physical damage to one target.
Rend Armor Temporarily lower the Defense of one target.
Tackle(Counter) Deal moderate physical damage to one target.

White Mage
Regen Grant Regen to one target.
Cura Restore a moderate amount of HP to one target.
Attack Deal physical damage to one target.
Attack Deal heavy physical damage to one target.
Wall Grant Protect and Shell to one target.

Time Mage
Haste Grant Haste to one target.
Slow Slow one target.
Stop Stop one target.
Attack Deal physical damage to one target.
Attack Deal heavy physical damage to one target.
Slowja Small chance to Slow all targets.

Black Mage
Firaga Deal heavy fire damage to one target.
Firaga Deal heavy fire damage to all targets.
Attack Deal physical damage to one target.
Attack Deal heavy physical damage to one target.

Elements

Wiegraf (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Wiegraf (Far)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Knight
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

White Mage
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Time Mage
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Black Mage
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Wiegraf (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Wiegraf (Far)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Knight
Confuse Blind Sleep Petrify
Doom Instant KO Berserk Sap
White Mage
Confuse Blind Sleep Petrify
Doom Instant KO Berserk Sap
Time Mage
Confuse Blind Sleep Petrify
Doom Instant KO Berserk Sap
Black Mage
Confuse Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Wiegraf (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Wiegraf (Far)
Attack -
Defense -
Magic -
Resistance -
Mind -

Knight
Attack -
Defense -
Magic -
Resistance -
Mind -

White Mage
Attack -
Defense -
Magic -
Resistance -
Mind -

Time Mage
Attack -
Defense -
Magic -
Resistance -
Mind -

Black Mage
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

Wiegraf is accompanied by a Knight and a White Mage, kupo! Once you take down the Knight and White Mage, a Time Mage and Black Mage join the fray! Wiegraf moves between the front and rear lines throughout the battle, kupo. While in the front line he attacks with the single-target ranged physical attack Judgment Blade that can Stop, and while in the rear he uses the single-target ranged physical attack Hallowed Bolt that can Silence, so time your attacks carefully and watch out for these debuffs. Wiegraf and the Knight both counter physical attacks, kupo! The Black Mage pelts the whole party with the magic fire attack Firaga, so use Magic Break to help weather the damage. The White Mage casts healing spells along with Wall, which grants Protect and Shell to the target, while the Time Mage can inflict Slow and Stop on your heroes, while buffing foes with Haste, so I recommend bringing abilities like Dispel to cope, kupo!
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