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Wiegraf, Knight, Monks, & Chocobo(Windflat Mill(Classic) Windflat Mill, Part 3)

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Wiegraf, Knight, Monks, & Chocobo



Abilities

Wiegraf (Normal)
Attack Deal physical damage to one target.
Cleansing Strike Deal moderate ranged physical damage to one target, with a small chance to Doom it.
Judgment Blade Deal moderate physical damage to one target, with a very small chance to Stop it.
Draw Back Move farther away.
Northswain's Strike Deal ranged physical damage to one target, with a very small chance to Instantly KO it.
Attack(Counter) Deal physical damage to one target.

Wiegraf (Far)
Cleansing Strike Deal moderate ranged physical damage to one target, with a small chance to Doom it.
Judgment Blade Deal moderate physical damage to one target, with a very small chance to Stop it.
Approach Move closer.
Northswain's Strike Deal ranged physical damage to one target, with a very small chance to Instantly KO it.

Knight
Attack Deal physical damage to one target.
Rend Armor Temporarily lower the Defense of one target.
Potion Restore a small amount of HP to one target.

Monk A
Attack Deal physical damage to one target.
Aurablast Deal moderate ranged physical damage to one target.
Shockwave Deal moderate ranged physical earth damage to one target.
Lunge Deal moderate physical damage to one target. Always hits.
Attack(Counter) Deal physical damage to one target.

Chocobo
Choco Cure Restore a very large amount of HP to all targets.
Choco Beak Deal physical damage to one target.
Attack(Counter) Deal physical damage to one target.

Monk B
Attack Deal physical damage to one target.
Aurablast Deal moderate ranged physical damage to one target.
Shockwave Deal moderate ranged physical earth damage to one target.
Lunge Deal moderate physical damage to one target. Always hits.
Attack(Counter) Deal physical damage to one target.

Elements

Wiegraf (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Wiegraf (Far)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Knight
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Monk A
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Chocobo
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Monk B
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Wiegraf (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Wiegraf (Far)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Knight
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Monk A
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Chocobo
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Monk B
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Wiegraf (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Wiegraf (Far)
Attack -
Defense -
Magic -
Resistance -
Mind -

Knight
Attack -
Defense -
Magic -
Resistance -
Mind -

Monk A
Attack -
Defense -
Magic -
Resistance -
Mind -

Chocobo
Attack -
Defense -
Magic -
Resistance -
Mind -

Monk B
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

Wiegraf is accompanied by a Knight and Monk, kupo! And after defeating the Knight and Monk, a Chocobo and another Monk join the fray! The enemies in this battle deal only physical damage, so use Power Break to lower their Attack, and Protect to raise your party's Defense. Wiegraf moves between the front and rear lines, and is out of reach of melee attacks while in the rear, so bring heroes capable of ranged or magic attacks, kupo! Watch out for the ranged single-target physical attacks Cleansing Strike, Northswain's Strike, and Judgment Blade that he uses, as they can Doom, Instantly KO, or Stop your heroes! The Chocobo casts Choco Cure, a group healing ability, so make it your primary target as soon as it joins the battle, kupo! Wiegraf, the Monks, and the Chocobo all counter physical attacks, so be ready for them. None of these foes resist Slow, so use that to stay a step ahead! You only have to defeat Wiegraf to win the battle, kupo!
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