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Meliadoul, Archers, & Summoners(Free City of Bervenia(Classic) Free City of Bervenia, Part 3)

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Meliadoul, Archers, & Summoners



Abilities

Meliadoul (Normal)
Potion Restore a small amount of HP to one target.
Attack Deal physical damage to one target.
Crush Helm Deal moderate ranged physical damage to one target, and temporarily lower its Resistance.
Crush Weapon Deal moderate ranged physical damage to one target, and temporarily lower its Attack.
Crush Armor Deal moderate ranged physical damage to one target, and temporarily lower its Defense. Always hits.
Attack Deal physical damage to one target.

Meliadoul (Weak)
Potion Restore a small amount of HP to one target.
Attack Deal physical damage to one target.
Crush Helm Deal moderate ranged physical damage to one target, and temporarily lower its Resistance.
Crush Weapon Deal moderate ranged physical damage to one target, and temporarily lower its Attack.
Crush Armor Deal moderate ranged physical damage to one target, and temporarily lower its Defense. Always hits.
Attack Deal physical damage to one target.

Meliadoul (Very Weak)
Potion Restore a small amount of HP to one target.
Attack Deal physical damage to one target.
Crush Helm Deal moderate ranged physical damage to one target, and temporarily lower its Resistance.
Crush Weapon Deal moderate ranged physical damage to one target, and temporarily lower its Attack.
Crush Armor Deal moderate ranged physical damage to one target, and temporarily lower its Defense. Always hits.
Attack Deal physical damage to one target.

Archer A
Attack Deal ranged physical damage to one target.
Potion Restore a small amount of HP to one target.
Aim +1 Deal ranged physical damage to one target.
Aim +2 Deal moderate ranged physical damage to one target.

Summoner A
Attack Deal physical damage to one target.
Potion Restore a small amount of HP to one target.
Attack Deal physical damage to one target.
Infernal Blaze Deal magic fire damage to all targets.
Judgment Bolt Deal magic lightning damage to all targets.
Glacial Shards Deal magic ice damage to all targets.

Archer B
Attack Deal ranged physical damage to one target.
Potion Restore a small amount of HP to one target.
Aim +1 Deal ranged physical damage to one target.
Aim +2 Deal moderate ranged physical damage to one target.

Summoner B
Attack Deal physical damage to one target.
Potion Restore a small amount of HP to one target.
Attack Deal physical damage to one target.
Infernal Blaze Deal magic fire damage to all targets.
Judgment Bolt Deal magic lightning damage to all targets.
Glacial Shards Deal magic ice damage to all targets.

Elements

Meliadoul (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Meliadoul (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Meliadoul (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Archer A
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Summoner A
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Archer B
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Summoner B
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Meliadoul (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Meliadoul (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Meliadoul (Very Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Archer A
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Summoner A
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Archer B
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Summoner B
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Meliadoul (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Meliadoul (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Meliadoul (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Archer A
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Summoner A
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Archer B
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Summoner B
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

Meliadoul is accompanied by an Archer and a Summoner, kupo! Once each of these are defeated, another Archer and Summoner take their place!
Meliadoul wields the ranged physical attack Crush Armor that lowers the Defense of one of your heroes, as well as the Crush Helm ranged physical attack that lowers a hero's Resistance. She also uses the single-target ranged physical attack Crush Weapon that lower's the Attack of those hit, kupo!
The Archers use ranged physical attacks to deal damage to lone targets, and the Summoners unleash magic attacks that deal various kinds of elemental damage to the whole party, so shore up your defenses using abilities like Protectga and Shellga.
To make matters worse, Meliadoul has a Regen that cannot be removed, and the Archers and Summoners all use Potion to heal one of their injured allies, kupo!
All foes you face resist break debuffs, but this fight warrants the use of abilities like Exhausting Polka and Heathen Frolic Sarabande to weaken them. They're also susceptible to Slow, so use abilities like Slowga to gain the upper hand!
Defeat Meliadoul to win the battle, kupo!
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