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Marach, Knights, & Archers(Riovanes Castle - Gate(Classic) Riovanes Castle - Gate, Part 3)

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Marach, Knights, & Archers



Abilities

Marach (Normal)
Attack Deal physical damage to one target.
Hell's Wrath Deal moderate magic lightning damage to four to six random targets.
Nether Ashura Deal moderate magic fire damage to four to six random targets.
Nether Blade Deal moderate magic wind damage to four to six random targets.
Nether Maelstrom Deal moderate magic water damage to four to six random targets.

Marach (Weak)
Attack Deal physical damage to one target.
Hell's Wrath Deal moderate magic lightning damage to four to six random targets.
Nether Ashura Deal moderate magic fire damage to four to six random targets.
Nether Blade Deal moderate magic wind damage to four to six random targets.
Nether Maelstrom Deal moderate magic water damage to four to six random targets.

Marach (Very Weak)
Attack Deal physical damage to one target.
Hell's Wrath Deal moderate magic lightning damage to four to six random targets.
Nether Ashura Deal moderate magic fire damage to four to six random targets.
Nether Blade Deal moderate magic wind damage to four to six random targets.
Nether Maelstrom Deal moderate magic water damage to four to six random targets.

Knight A
Body Slam Deal heavy physical damage to one target.
Rend Armor Temporarily lower the Defense of one target.
Attack Deal physical damage to one target.

Knight B
Rend Armor Temporarily lower the Defense of one target.
Shockwave Deal ranged physical earth damage to one target.
Attack Deal physical damage to one target.
Attack(Counter) Deal physical damage to one target.

Archer A
Attack Deal ranged physical damage to one target.
Body Slam Deal heavy physical damage to one target.
Aim +1 Deal moderate ranged physical damage to one target.
Aim +2 Deal moderate ranged physical damage to one target.

Archer B
Attack Deal ranged physical damage to one target.
Aim +1 Deal moderate ranged physical damage to one target.
Aim +2 Deal moderate ranged physical damage to one target.

Marach
None

Elements

Marach (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Marach (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Marach (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Knight A
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Knight B
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Archer A
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Archer B
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Marach
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Marach (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Marach (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Marach (Very Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Knight A
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Knight B
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Archer A
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Archer B
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Marach
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Marach (Normal)
Attack -
Defense -
Magic -
Resistance -
Mind -

Marach (Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Marach (Very Weak)
Attack -
Defense -
Magic -
Resistance -
Mind -

Knight A
Attack -
Defense -
Magic -
Resistance -
Mind -

Knight B
Attack -
Defense -
Magic -
Resistance -
Mind -

Archer A
Attack -
Defense -
Magic -
Resistance -
Mind -

Archer B
Attack -
Defense -
Magic -
Resistance -
Mind -

Marach
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

A Knight and Archer accompany Marach into battle, kupo! When you defeat the Knight and Archer, another Knight and Archer join the fray! Marach wields an array of magic attacks that deal various kinds of elemental damage multiple times to random targets, so you should still lower the incoming damage using abilities like Magic Break and Shell. The first Archer strikes one of your heroes with the single-target physical attack Body Slam, while the Knights can temporarily lower the Defense of a single hero using Armor Break, so shore up your Defense using Protect, kupo. Watch out for the second Knight, because it counters physical attacks! None of these enemies have resistance to Slow, meaning Slow is a great way to hamper them! Defeat all foes and victory is yours, kupo!
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