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Knights, Monks, & Archer(The Sand Rat's Sietch(Elite) The Sand Rat's Sietch, Part 3)

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Knights, Monks, & Archer



Abilities

Knight
Attack Deal physical damage to one target.
Aim +1 Deal moderate physical damage to one target.
Rend Armor Temporarily lower the Defense of one target.

Monk
Attack Deal physical damage to one target.
Aurablast Deal moderate ranged physical damage to one target.
Lunge Deal moderate physical damage to one target. Always hits.
Attack(Counter) Deal physical damage to one target.

Archer
Attack Deal ranged physical damage to one target.
Aim +1 Deal ranged physical damage to one target.
Aim +2 Deal moderate ranged physical damage to one target.

Elements

Knight
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Monk
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Archer
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Knight
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Monk
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Archer
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Knight
Attack -
Defense -
Magic -
Resistance -
Mind -

Monk
Attack -
Defense -
Magic -
Resistance -
Mind -

Archer
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

In this battle you will be rushed by Knights, Monks, and an Archer, kupo! Defeat the first group of two Knights and a Monk, and another group with a Knight, Archer, and Monk will appear. Defeat them as well to achieve victory, kupo! Watch out for the Knights, as they can temporarily lower your Defense with Armor Break! The Monks use Aurablast, a single-target ranged physical attack, and they counter any physical attacks with one of their own. The Archer only uses ranged single-target physical attacks. You'll face nothing but physical attacks in this battle, so if you use abilities like Weak Polka to lower your enemies' Attack, and boost your party's Defense with Protect, you should make it through just fine. The enemies also have no resistance to Slow, so put the brakes on and it'll be a breeze, kupo!
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