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Knights, Black Mage, Dragoon, & Archer(Dugeura Pass(Elite) Dugeura Pass, Part 3)

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Knights, Black Mage, Dragoon, & Archer



Abilities

Knight
Attack Deal heavy physical damage to one target.
Lunge Deal very heavy physical damage to one target.
Stone Deal very heavy ranged physical damage to one target.
Rend Armor Temporarily lower the Defense of one target.

Black Mage
Attack Deal physical damage to one target.
Fira Deal heavy magic fire damage to all targets.
Blizzara Deal heavy magic ice damage to all targets.
Thundara Deal heavy magic lightning damage to all targets.
Cura Restore a moderate amount of HP to one target.
Attack Deal heavy physical damage to one target.
Fire Deal massive magic fire damage to one target.
Blizzard Deal massive magic ice damage to one target.
Thunder Deal massive magic lightning damage to one target.
Potion Restore HP to one target.

Dragoon
Stone Deal very heavy ranged physical damage to one target.
Attack Deal heavy physical damage to one target.
Jump Deal very heavy ranged physical damage to one target.
Lunge Deal massive physical damage to one target. Always hits.
Rend Armor Temporarily lower the Defense of one target.

Archer
Stone Deal very heavy ranged physical damage to one target.
Attack Deal moderate ranged physical damage to one target.
Aim +1 Deal heavy ranged physical damage to one target.
Aim +2 Deal very heavy ranged physical damage to one target.

Elements

Knight
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Black Mage
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Dragoon
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Archer
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Knight
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Black Mage
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Dragoon
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Archer
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Knight
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Black Mage
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dragoon
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Archer
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

You'll face Knights, Black Mages, Dragoons, and Archers in this gauntlet battle, kupo! Once you defeat the first three foes, a Dragoon, Archer, and Black Mage will take their place. Defeat them all to win the battle, kupo!
The Knights and Dragoons use Armor Break to temporarily lower a single hero's Defense, and the Dragoons also uses the single-target ranged physical attack Jump, so watch out! The Black Mage casts a variety of group magic attacks, and can use Potion to heal a single ally, so that's who you should go after first, kupo! The Archer pelts you with single-target ranged physical attacks, so be ready for those and the Black Mage's spells with abilities like Protectga and Shellga!
All foes you face here resist break debuffs, but you can still use Exhausting Polka, or Magic Breakdown on the Black Mage, to contain their damage, kupo! They don’t have resistance to Slow, so use abilities like Slowga to turn the tide in your favor, kupo!
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