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Knights, Black Mage, Dragoon, & Archer(Dugeura Pass(Classic) Dugeura Pass, Part 3)

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Knights, Black Mage, Dragoon, & Archer



Abilities

Knight
Body Slam Deal heavy physical damage to one target.
Stone Deal ranged physical damage to one target.
Rend Armor Temporarily lower the Defense of one target.
Attack Deal physical damage to one target.

Black Mage
Thunder Deal magic lightning damage to one target.
Fire Deal magic fire damage to one target.
Blizzard Deal magic ice damage to one target.
Attack Deal physical damage to one target.
Thundara Deal magic lightning damage to all targets.
Attack Deal physical damage to one target.
Fira Deal magic fire damage to all targets.
Blizzara Deal magic ice damage to all targets.
Cura Restore a moderate amount of HP to one target.
Potion Restore HP to one target.

Dragoon
Body Slam Deal heavy physical damage to one target.
Stone Deal ranged physical damage to one target.
Jump Deal heavy ranged physical damage to one target.
Rend Armor Temporarily lower the Defense of one target.
Attack Deal physical damage to one target.

Archer
Attack Deal ranged physical damage to one target.
Aim +1 Deal ranged physical damage to one target.
Stone Deal ranged physical damage to one target.
Aim +2 Deal moderate ranged physical damage to one target.

Elements

Knight
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Black Mage
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Dragoon
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Archer
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Knight
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Black Mage
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Dragoon
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Archer
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Knight
Attack -
Defense -
Magic -
Resistance -
Mind -

Black Mage
Attack -
Defense -
Magic -
Resistance -
Mind -

Dragoon
Attack -
Defense -
Magic -
Resistance -
Mind -

Archer
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

You'll face Knights, Black Mages, Dragoons, and Archers in this gauntlet battle, kupo! Once you defeat the first three foes, a Dragoon, Archer, and Black Mage will take their place. Defeat them all to win the battle, kupo!
The Knights and Dragoons use Armor Break to lower a single hero's Defense, and the Dragoon also uses the single-target ranged physical attack Jump!
The Black Mages cast a range of group magic attacks, and can use Potion to heal a single ally, so that's who you should go after first, kupo!
The Archers pelt you with ranged physical attacks, so be ready for those and the Black Mage's spells with abilities like Protect and Shell! You can also use abilities like Weak Polka, or Magic Break on the Black Mages to contain their damage, kupo!
All foes you face here are susceptible to Slow, so use abilities like that to turn the tide in your favor, kupo!
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