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Knights, Archers, & Black Mages(Fort Besselat - Sluice(Elite) Fort Besselat - Sluice)

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Knights, Archers, & Black Mages



Abilities

Archer
Attack Deal moderate ranged physical damage to one target.
Aim +1 Deal heavy ranged physical damage to one target.
Aim +2 Deal very heavy ranged physical damage to one target.
Aim +3 Deal massive ranged physical damage to one target.

Knight
Rend Armor Temporarily lower the Defense of one target.
Rend Power Temporarily lower the Attack of one target.
Attack Deal very heavy physical ice damage to one target.
Aim +1 Deal massive physical ice damage to one target.
Stone Deal very heavy ranged physical damage to one target.

Black Mage
Attack Deal very heavy physical damage to one target.
Fira Deal moderate magic fire damage to all targets.
Blizzara Deal moderate magic ice damage to all targets.
Thundara Deal moderate magic lightning damage to all targets.
Firaga Deal massive magic fire damage to one target.
Thundaga Deal massive magic lightning damage to one target.
Blizzaga Deal massive magic ice damage to one target.

Elements

Archer
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Knight
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Black Mage
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Archer
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Knight
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Black Mage
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Archer
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Knight
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Black Mage
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

In this battle you'll face an onslaught of Knights, Archers and Black Mages, kupo! Defeat the first Archer, Knight, and Black Mage, and another group of the same foes will join the fray! Note that each of these foes resists break debuffs. The Archers strike single heroes with ranged physical attacks, kupo. The Knights use Armor Break to temporarily lower a single hero's Defense, and can lower the Attack of one of your heroes with Power Break! Both use only physical attacks, so you can curb the damage using Exhausting Polka and Protectga. The Black Mages unleash a host of elemental magic against your entire party, making Magic Breakdown and Shellga a good way to keep the damage down, kupo. None of these foes resist Slow, so use Slowga to gain the upper hand! Defeat all foes and victory is yours!
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