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Knights, Archers, & Black Mages(Fort Besselat - Sluice(Classic) Fort Besselat - Sluice)

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Knights, Archers, & Black Mages



Abilities

Archer
Attack Deal ranged physical damage to one target.
Aim +1 Deal ranged physical damage to one target.
Aim +2 Deal ranged physical damage to one target.
Aim +3 Deal ranged physical damage to one target.

Knight
Attack Deal physical ice damage to one target.
Rend Armor Temporarily lower the Defense of one target.
Rend Power Temporarily lower the Attack of one target.
Aim +1 Deal moderate physical ice damage to one target.
Stone Deal ranged physical damage to one target.

Black Mage
Attack Deal physical damage to one target.
Fira Deal magic fire damage to all targets.
Firaga Deal magic fire damage to one target.
Thundaga Deal magic lightning damage to one target.
Blizzaga Deal magic ice damage to one target.
Blizzara Deal magic ice damage to all targets.
Thundara Deal magic lightning damage to all targets.

Elements

Archer
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Knight
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Black Mage
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Archer
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Knight
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Black Mage
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Archer
Attack -
Defense -
Magic -
Resistance -
Mind -

Knight
Attack -
Defense -
Magic -
Resistance -
Mind -

Black Mage
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

In this battle you'll face waves of Knights, Archers and Black Mages, kupo! Defeat the first Archer, Knight, and Black Mage, and another group of the same foes will join the fray! The Archers strike single heroes with ranged physical attacks, kupo. The Knights use Armor Break to temporarily lower a single hero's Defense, and can lower the Attack of one of your heroes with Power Break! Both use only physical attacks, so you can curb the damage using abilities like Weak Polka and Protect. The Black Mages unleash a host of elemental magic against your entire party, making abilities like Magic Break and Shell a good way to keep the damage down, kupo. None of these foes resist Slow, so use that to gain the upper hand! Defeat all foes and victory is yours!
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