[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Knights, Archers & Black Mages(The Castled City of Zaland(Classic) The Castled City of Zaland, Part 3)

Last updated :

Knights, Archers & Black Mages



Abilities

Knight
Attack Deal physical damage to one target.
Rend Armor Temporarily lower the Defense of one target.
Potion Restore a small amount of HP to one target.
Attack Deal heavy physical damage to one target.

Archer
Attack Deal physical damage to one target.
Attack Deal ranged physical damage to one target.
Aim +1 Deal moderate ranged physical damage to one target.
Aim +2 Deal moderate ranged physical damage to one target.
Potion Restore a small amount of HP to one target.

Black Mage
Attack Deal physical damage to one target.
Thunder Deal magic lightning damage to one target.
Thundara Deal magic lightning damage to all targets.
Fira Deal magic fire damage to all targets.
Blizzara Deal magic ice damage to all targets.
Fire Deal magic fire damage to one target.
Blizzard Deal magic ice damage to one target.
Attack Deal physical damage to one target, with a small chance to Poison it.
Attack Deal physical ice damage to one target.

Elements

Knight
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Archer
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Black Mage
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Knight
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Archer
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Black Mage
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Knight
Attack -
Defense -
Magic -
Resistance -
Mind -

Archer
Attack -
Defense -
Magic -
Resistance -
Mind -

Black Mage
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

This gauntlet battle features waves of Knights, Archers, and Black Mages, kupo! After the first group of three, you'll have to defeat a second wave of the same enemies! The Knights use Armor Break to lower a single hero's Defense, and the Archers pepper you with single-target ranged physical attacks, so it wouldn't hurt to bolster your party's Defense with Protect! The Black Mages unleash magic attacks against the entire party, so although they resist break debuffs, it makes sense to keep the damage down using Magic Break. The physical attacks of the Black Mage in the first wave can also Poison those hit, so don't show up without Esuna. None of these foes are resistant to Slow, meaning that's a great way to make the battle more manageable, kupo!
Comments on this page(0)
Newest
Highest rated
Post a comment...
Show more comments
Popular pages
Commented pages
Recently updated pages