[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Cletienne, Time Mages, Samurai, and Ninjas(Necrohol of Mullonde(Classic) Necrohol of Mullonde)

Last updated :

Cletienne, Time Mages, Samurai, and Ninjas



Abilities

Cletienne (Normal)
Attack Deal physical damage to one target.
Holy Deal white magic holy damage to one target.
Unholy Darkness Deal magic dark damage to one target.
Graviga Deal magic damage to all targets proportional to their max HP, ignoring resistances.
Flare Deal magic non-elemental damage to one target.

Cletienne (Weak)
Attack Deal physical damage to one target.
Holy Deal white magic holy damage to one target.
Unholy Darkness Deal magic dark damage to one target.
Graviga Deal magic damage to all targets proportional to their max HP, ignoring resistances.
Flare Deal magic non-elemental damage to one target.

Cletienne (Very Weak)
Attack Deal physical damage to one target.
Holy Deal white magic holy damage to one target.
Unholy Darkness Deal magic dark damage to one target.
Graviga Deal magic damage to all targets proportional to their max HP, ignoring resistances.
Flare Deal magic non-elemental damage to one target.

Time Mage
Attack Deal physical damage to one target.
Haste Grant Haste to one target.
Slow Chance to Slow one target. (White Magic)
Slowja Chance to Slow all targets. (White Magic)
Stop Chance to Stop one target. (Black Magic)
Attack Deal physical damage to one target.
Haste Grant Haste to one target.
Slow Chance to Slow one target. (White Magic)
Slowja Chance to Slow all targets. (White Magic)
Stop Chance to Stop one target. (Black Magic)

Samurai
Spirit Blade Deal ranged physical damage to all targets.
Binding Darkness Deal ranged physical damage to all targets.
Verse of Oblivion Reduce the ability uses of a single ability of all targets by 1.
Doomed Aspirations Deal ranged physical damage to all targets, with a chance to Confuse them.
Doomed Aspirations Deal ranged physical damage to all targets, with a chance to Doom them (Countdown 60).
Spirit Blade Deal ranged physical damage to all targets.
Binding Darkness Deal ranged physical damage to all targets.
Verse of Oblivion Reduce the ability uses of a single ability of all targets by 1.
Doomed Aspirations Deal ranged physical damage to all targets, with a chance to Confuse them.
Doomed Aspirations Deal ranged physical damage to all targets, with a chance to Doom them (Countdown 60).

Ninja
Attack Deal two physical attacks to random targets.
Fuma Shuriken Deal ranged physical damage to one target.
Flameburst Bomb Deal ranged physical fire damage to one target.
Snowmelt Bomb Deal ranged physical water damage to one target.
Spark Bomb Deal ranged physical lightning damage to one target.
Attack Deal two physical attacks to random targets.
Fuma Shuriken Deal ranged physical damage to one target.
Flameburst Bomb Deal ranged physical fire damage to one target.
Snowmelt Bomb Deal ranged physical water damage to one target.
Spark Bomb Deal ranged physical lightning damage to one target.

Elements

Cletienne (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Cletienne (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Cletienne (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Time Mage
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Samurai
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Ninja
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Cletienne (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Cletienne (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Cletienne (Very Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Time Mage
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Samurai
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Ninja
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Cletienne (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Cletienne (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Cletienne (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Time Mage
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Samurai
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Ninja
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

Cletienne joins the battle along with a Time Mage, Samurai, and Ninja, kupo!
When you defeat a Time Mage, Samurai, or Ninja, another appears!
Cletienne uses physical attacks, along with Holy, which deals white magic holy damage to one target, Unholy Darkness, which deals magic dark damage to one target, Graviga, which deals magic damage to all targets proportional to their max HP, ignoring resistances, and Flare, which deals magic non-elemental damage to a single target, kupo!
Time Mages use physical attacks, along with the single-target buff Haste, the white magic ability Slow that has a chance to Slow one target, the white magic ability Slowja that has a chance to Slow all targets, and the black magic ability Stop that has a chance to Stop one target, kupo.
Samurai use abilities like the group ranged physical attacks Spirit Blade and Binding Darkness, along with Verse of Oblivion, which reduces the ability uses of a single ability of all party members by 1, and the group ranged physical attack Doomed Aspirations, which has a chance to Confuse or Doom, kupo.
Ninjas use physical attacks, along with the single-target ranged physical attack Fuma Shuriken, and the single-target ranged physical attacks Flameburst Bomb, Snowmelt Bomb, and Spark Bomb, which deal fire, water, or lightning damage, respectively, kupo!
The enemy isn't Vulnerable to any element, and resists break debuffs, but it's still worth using abilities like Box Step Sarabande and Stumble Step to prevail!
Defeat Cletienne to win the battle, kupo!
Comments on this page(0)
Newest
Highest rated
Post a comment...
Show more comments
Popular pages
Commented pages
Recently updated pages