Abilities
Archer
Attack | Deal physical damage to one target. |
Attack | Deal ranged physical damage to one target. |
Aim +1 | Deal moderate ranged physical damage to one target. |
Aim +2 | Deal moderate ranged physical damage to one target. |
Potion | Restore a small amount of HP to one target. |
Attack | Deal ranged physical damage to one target, with a small chance to Poison it. |
Summoner
Cura | Restore a moderate amount of HP to one target. |
Fire | Deal magic fire damage to one target. |
Protect | Grant Protect to one ally. |
Attack | Deal physical damage to one target. |
Attack | Deal physical damage to one target, with a small chance to Poison it. |
Judgment Bolt | Deal moderate magic lightning damage to all targets. |
Glacial Shards | Deal moderate magic ice damage to all targets. |
Thief
Attack | Deal physical damage to one target. |
Steal Heart | Moderate chance to Confuse one target. Cannot be reflected or absorbed. |
Attack | Deal heavy physical damage to one target. |
Stone | Deal moderate ranged physical damage to one target. |
Attack | Deal physical damage to one target, with a very small chance to Silence it. |
Elements
Archer
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Summoner
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Thief
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Archer
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Summoner
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Thief
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Break Resistance
Archer
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Summoner
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Thief
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Dr. Mog's Advice
This gauntlet battle features waves of Archers, Summoners, and Thieves, kupo! After the first group of three, you'll have to defeat a second wave of the same enemies to win! What's more, they can inflict debuffs like Confuse, Poison, and Silence, so it'd pay to bring Esuna along! The Archers and Thieves use ranged attacks, so shore up your Defense with Protect. The Summoners wield a range of magic attacks that deal various types of elemental damage, so use abilities like Magic Break to keep the damage in check, kupo. Note that the Summoner in the first wave casts spells like Cura and Protect. None of these foes are resistant to Slow, so use that to gain the upper hand, kupo!