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Archer & Black Mage & Thief(Merchant City of Dorter(Elite) Merchant City of Dorter, Part 3)

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Archer & Black Mage & Thief



Abilities

Archer
Attack Deal ranged physical damage to one target.
Aim +1 Deal moderate ranged physical damage to one target.
Aim +2 Deal moderate ranged physical damage to one target.

Black Mage
Attack Deal physical damage to one target.
Thunder Deal moderate magic lightning damage to one target.
Fire Deal moderate magic fire damage to one target.
Blizzard Deal moderate magic ice damage to one target.

Thief
Attack Deal physical damage to one target, with a small chance to Silence it.
Steal Heart Moderate chance to Confuse one target. Cannot be reflected or absorbed.
Stone Deal moderate ranged physical damage to one target.
Potion Restore a small amount of HP to one target.

Elements

Archer
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Black Mage
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Thief
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Archer
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Black Mage
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Thief
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Archer
Attack -
Defense -
Magic -
Resistance -
Mind -

Black Mage
Attack -
Defense -
Magic -
Resistance -
Mind -

Thief
Attack -
Defense -
Magic -
Resistance -
Mind -

Dr. Mog's Advice

In this battle you'll be rushed by Archers, Black Mages, and Thieves, kupo! There are two waves, each with a single Archer, Black Mage, and Thief. Defeat the first wave and a second will appear! Thieves can Silence with their physical attacks, and use Steal Heart to Confuse your heroes, so Esuna might get you out of a fix! They also use Potions to heal one of their wounded, kupo, so it pays to take them down first! Archers deal ranged physical damage to one target with Aim +2, so you might want to use Power Break to lower their Attack, and Protect to raise your Defense! Defeat all enemies to win the fight, kupo!
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