Abilities
Zeromus (Normal)
Big Bang | Deal magic non-elemental damage to all targets, with a chance to Sap them. |
Black Hole | Remove buffs from all targets. (White Magic) |
Bio | Deal magic poison damage to all targets. |
Attack | Remove buffs from all targets. |
Bio | Deal magic poison damage to all targets. |
Flare | Deal magic non-elemental damage to one target. |
Whirl | Deal damage to one target proportional to its current HP, ignoring resistances. |
Zeromus (Weak)
Big Bang | Deal magic non-elemental damage to all targets, with a chance to Sap them. |
Black Hole | Remove buffs from all targets. (White Magic) |
Bio | Deal magic poison damage to all targets. |
Attack | Remove buffs from all targets. |
Bio | Deal magic poison damage to all targets. |
Flare | Deal magic non-elemental damage to one target. |
Whirl | Deal damage to one target proportional to its current HP, ignoring resistances. |
Zeromus (Very Weak)
Bio | Deal magic poison damage to all targets. |
Flare | Deal magic non-elemental damage to one target. |
Whirl | Deal damage to one target proportional to its current HP, ignoring resistances. |
Meteor | Deal magic non-elemental damage to all targets. |
Elements
Zeromus (Normal)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Zeromus (Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Zeromus (Very Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Zeromus (Normal)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Zeromus (Weak)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Zeromus (Very Weak)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Break Resistance
Zeromus (Normal)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Zeromus (Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Zeromus (Very Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Dr. Mog's Advice
Zeromus uses the group magic non-elemental attack Big Bang that has a chance to Sap, the group white magic ability Black Hole that removes buffs, and the group magic poison attack Bio, kupo!
The enemy can remove buffs from the entire party, so watch out!
The enemy also counters summon magic attacks with Bio, magic attacks of all elements other than holy with the single-target magic non-elemental attack Flare, and magic holy attacks with the single-target Whirl, which deals damage proportional to the target's current HP, ignoring resistances, so stay on your toes, kupo!
After Zeromus's HP falls below a certain amount, it starts using abilities like Flare and the group magic non-elemental attack Meteor!
The enemy wields powerful magic attacks, so although it resists break debuffs, it pays to use abilities like Magic Breakdown and Shellga, kupo!
Zeromus isn't Vulnerable to any element, but it also has no resistance to Slow, so use abilities like Slowga to gain an edge in battle, kupo!
The enemy can remove buffs from the entire party, so watch out!
The enemy also counters summon magic attacks with Bio, magic attacks of all elements other than holy with the single-target magic non-elemental attack Flare, and magic holy attacks with the single-target Whirl, which deals damage proportional to the target's current HP, ignoring resistances, so stay on your toes, kupo!
After Zeromus's HP falls below a certain amount, it starts using abilities like Flare and the group magic non-elemental attack Meteor!
The enemy wields powerful magic attacks, so although it resists break debuffs, it pays to use abilities like Magic Breakdown and Shellga, kupo!
Zeromus isn't Vulnerable to any element, but it also has no resistance to Slow, so use abilities like Slowga to gain an edge in battle, kupo!