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Zeromus(Lunar Subterrane, Part 6(Elite) Lunar Subterrane, Part 6)

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Zeromus



Abilities

Zeromus (Normal)
Big Bang Deal magic non-elemental damage to all targets, with a chance to Sap them.
Black Hole Remove buffs from all targets. (White Magic)
Bio Deal magic poison damage to all targets.
Attack Remove buffs from all targets.
Bio Deal magic poison damage to all targets.
Flare Deal magic non-elemental damage to one target.
Whirl Deal damage to one target proportional to its current HP, ignoring resistances.

Zeromus (Weak)
Big Bang Deal magic non-elemental damage to all targets, with a chance to Sap them.
Black Hole Remove buffs from all targets. (White Magic)
Bio Deal magic poison damage to all targets.
Attack Remove buffs from all targets.
Bio Deal magic poison damage to all targets.
Flare Deal magic non-elemental damage to one target.
Whirl Deal damage to one target proportional to its current HP, ignoring resistances.

Zeromus (Very Weak)
Bio Deal magic poison damage to all targets.
Flare Deal magic non-elemental damage to one target.
Whirl Deal damage to one target proportional to its current HP, ignoring resistances.
Meteor Deal magic non-elemental damage to all targets.

Elements

Zeromus (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Zeromus (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Zeromus (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
-
-
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Zeromus (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Zeromus (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Zeromus (Very Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Zeromus (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zeromus (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Zeromus (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

Zeromus uses the group magic non-elemental attack Big Bang that has a chance to Sap, the group white magic ability Black Hole that removes buffs, and the group magic poison attack Bio, kupo!
The enemy can remove buffs from the entire party, so watch out!
The enemy also counters summon magic attacks with Bio, magic attacks of all elements other than holy with the single-target magic non-elemental attack Flare, and magic holy attacks with the single-target Whirl, which deals damage proportional to the target's current HP, ignoring resistances, so stay on your toes, kupo!
After Zeromus's HP falls below a certain amount, it starts using abilities like Flare and the group magic non-elemental attack Meteor!
The enemy wields powerful magic attacks, so although it resists break debuffs, it pays to use abilities like Magic Breakdown and Shellga, kupo!
Zeromus isn't Vulnerable to any element, but it also has no resistance to Slow, so use abilities like Slowga to gain an edge in battle, kupo!
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